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Better handling steering cars

Chimieltje's picture
Fluffy Bunny
Posts: 34
Better handling steering cars
#1 Submitted: Thu, 21/12/2017 - 21:02

I wonder if there are people here who have edited some car's text files in according to friction, traction

see here:

My cars have nowadays no wheelspinning and smoke at the start, and i am fast at start. Only the simplest cornering and the car could not make any turn fast enough before hitting buildings.

Best example to explain is that big ring on the first race. That is a perfect place to test simple corners. I would have more grip and better steering at some higher speeds to race the corners more realistic. I know with real driving the car does more difficult respond at higher speeds when doing simple corners, but in this game it's ..

let's say I would have it more like the grip o matic tyres powerup for better steering but only without e.g. the driving on two wheels..

Toshiba-3's picture
Velociraptor Fister
Community VIPKickstarter Backer
Posts: 1167
Submitted: Tue, 02/01/2018 - 16:28

Have you tried setting the friction angles to 90 as suggested by Small_Block in that CWA thread? How does the handling react?
We rarely mess with these values when making addon cars. And I think most of us simply decelerate+handbrake to take corners..?

Edited by: Toshiba-3 on Tue, 02/01/2018 - 16:28

... and carmageddon add-ons at road reaction.

Chimieltje's picture
Fluffy Bunny
Posts: 34
Submitted: Thu, 08/02/2018 - 18:18

after trying the eagle (please try original values and mine) .. these are mine edited setting for the eagle. works flawless for most of the other cars.


0.300000 minimum turning circle
1.000000 brake multiplier
1.000000 braking strenght multiplier
220.000000 speed at red line
5 gears
10.000000 acceleration in highest gear

0.006000 suspension
1.300000 damping factor
2.000000 fractional reduction in slipping
80.00000 / 80.50000 friction angles
2.500000 traction fractional multiplier
0.003000 rolling resistance

2.6 mass