Carmageddon II: Carpocalypse Now was released on November 30, 1998. The game was developed by Stainless Games and published by SCi (Sales Curve Interactive). It was released for both PC & Mac.
As with Carmageddon, there are 3 ways to finish most levels:
- Complete the race, passing through every checkpoint before time runs out
- Waste all the opponents
- Kill every pedestrian in the level
Three levels of difficulty are available to choose from.
As the player progresses through the game they unlock 'groups' of levels. These consist of 3 standard "Race, Wreck, or Wreak havoc among the populace" levels, followed by a Mission.*
Each mission has specific tasks to accomplish, and must be passed to unlock the next group. The game is completed when group 10 is finished, and all cars and levels are unlocked as a reward.
The time limits are more generous than in the first game, and the player can kill pedestrians, crash into opponents or perform certain actions to gain extra time.
Carmageddon II was one of the few racing games at the time to feature deformable models with removable parts on its cars, making for more realistic dents and crashes. The vehicles can be bent in half, leaving them with fewer wheels on the ground, and can even be sheared in half, causing retirement from the race if the damage is not repaired before the vehicle touches the ground. It also featured the ability to save a QuickTime movie from the Action Replay mode.
*Okay, I admit it (writes nobby)... The missions were difficult. BLOODY difficult. They were a late addition to the game design, and I had to very little time to implement them all and even less time to test them. I'd been playing the game non-stop since you could first drive a car around in the original game's development, so I was pretty good at it. And I made the missions do-able by my standards. And so I stand before you, guilty of making a game too challenging for most mere mortals. It's a guilt I'll carry with me to my grave.
Carmageddon II supports 2-6 players, over a LAN Network or IPX Network.