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Carmageddon II: Carpocalypse Now

Carmageddon II: Carpocalypse Now was released on November 30, 1998. The game was developed by Stainless Games and published by SCi (Sales Curve Interactive). It was released for both PC & Mac.
As with Carmageddon, there are 3 ways to finish most levels:
- Complete the race, passing through every checkpoint before time runs out
- Waste all the opponents
- Kill every pedestrian in the level
Three levels of difficulty are available to choose from.
As the player progresses through the game they unlock 'groups' of levels. These consist of 3 standard "Race, Wreck, or Wreak havoc among the populace" levels, followed by a Mission.*
Each mission has specific tasks to accomplish, and must be passed to unlock the next group. The game is completed when group 10 is finished, and all cars and levels are unlocked as a reward.
The time limits are more generous than in the first game, and the player can kill pedestrians, crash into opponents or perform certain actions to gain extra time.
Carmageddon II was one of the few racing games at the time to feature deformable models with removable parts on its cars, making for more realistic dents and crashes. The vehicles can be bent in half, leaving them with fewer wheels on the ground, and can even be sheared in half, causing retirement from the race if the damage is not repaired before the vehicle touches the ground. It also featured the ability to save a QuickTime movie from the Action Replay mode.
*Okay, I admit it (writes nobby)... The missions were difficult. BLOODY difficult. They were a late addition to the game design, and I had to very little time to implement them all and even less time to test them. I'd been playing the game non-stop since you could first drive a car around in the original game's development, so I was pretty good at it. And I made the missions do-able by my standards. And so I stand before you, guilty of making a game too challenging for most mere mortals. It's a guilt I'll carry with me to my grave.
Multiplayer
Carmageddon II supports 2-6 players, over a LAN Network or IPX Network.
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Die Anna@_Die_Anna
Hehehe Look what I found.. A #Carmageddon Cow in real life... complete with poop! #panicdefecation http://t.co/qewebKsWVJ 17 hours 26 min ago
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Max Damage@Max_Damage
#Carmageddon has 50% off in the @GOGcom #NoDRM Summer Sale! http://t.co/lsE4k3VUiW 18 hours 9 min ago
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Max Damage@Max_Damage
RT @_Die_Anna: Hey Boys! #TuesdayTeaseTime :D Friday is double whammy time! We will be revealing a car AND a character concept on #Carmaged… 19 hours 4 min ago
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Die Anna@_Die_Anna
Hey Boys! #TuesdayTeaseTime :D Friday is double whammy time! We will be revealing a car AND a character concept on #Carmageddon.com 1 day 16 hours ago
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Max Damage@Max_Damage
The chevrons did point left for a reason! http://t.co/mTARFmbLcq #carmageddon #hallofmaim 5 days 20 hours ago
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Max Damage@Max_Damage
Two more weeks to enter our giveaway to win an original '97 release box copy of #Carmageddon signed by the team! http://t.co/Hvb3dqWCfX 6 days 21 hours ago
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Max Damage@Max_Damage
Carmageddon for Android has launched on the Samsung Apps Mobile Store today! http://t.co/RKjpgYF8Xm #carmageddon 1 week 1 day ago
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Patrick Buckland@Batwick
From Russia With Gibs. An interview that some crazy Carmageddon comrades did with me is here. http://t.co/fXmlGE2tW1 1 week 2 days ago
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nobby Barnden@nobby_SG
It's "Vettel", not "Fettel" you Sky F1 commentator TIT. 1 week 3 days ago
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nobby Barnden@nobby_SG
Our shy and retiring CEO takes to the track in his Captain Slowmobile! Check out the blog here http://t.co/8JyVjJRUS5 #carmageddon 1 week 5 days ago






