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Carmageddon

Carmageddon is the first of a series of graphically violent driving-oriented video games. It was conceived and developed by Stainless Games, published by SCi and released June 30, 1997 on PC & Mac.
It was, and remains, a poster child for video game controversy. The controversy surrounded the game's central premise; that of earning reward for running down innocent pedestrians.
The game was notable for its realistic and ground-breaking physics, and for its in-game action replay features. It was also one of the earliest examples of a sandbox 3D driving game, and may have influenced other later games including the Driver and Grand Theft Auto series.
Gameplay
The aim is for the player to work their way up the ranking system, from 99th place to first. The player vehicle is pitted against a number of computer controlled competitors, in locations such as cities, mines and desert towns. Levels can be beaten in one of three ways:
- Completing all the laps of the race course, as one would a normal racing game.
- "Wasting" (wrecking) all the opponents vehicles.
- Killing all the pedestrians in the area.
Each level has a time limit, but more time may be gained by passing through checkpoints, collecting powerups, damaging/destroying the competitors' cars, and by running over pedestrians (with bonuses awarded for style).
These actions also reward the player with Credits, which can be used to make instant repairs or recover the car (after falling down a chasm, for example). They can also be used to upgrade Armour, Power and Offense stats in the Parts Shop between races. This is also the time to switch which car to drive if others have been obtained.
As well as opponents partaking in the 'race', some levels also contain a number of heavily armored Cop Cars, which will activate their sirens and hound the player when provoked. They can be attacked and destroyed, but do not count as opponents. A single "Super Squad Car" exists in one level, and it can be claimed if destroyed.
An Action Replay with multiple camera viewpoints is available at any point during a race.
The game also had a multiplayer mode - Up to 6 players could play over a LAN connection.
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Die Anna@_Die_Anna
Hey Boys! #TuesdayTeaseTime :D Friday is double whammy time! We will be revealing a car AND a character concept on #Carmageddon.com 6 hours 33 min ago
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Max Damage@Max_Damage
The chevrons did point left for a reason! http://t.co/mTARFmbLcq #carmageddon #hallofmaim 4 days 10 hours ago
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Max Damage@Max_Damage
Two more weeks to enter our giveaway to win an original '97 release box copy of #Carmageddon signed by the team! http://t.co/Hvb3dqWCfX 5 days 11 hours ago
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Max Damage@Max_Damage
Carmageddon for Android has launched on the Samsung Apps Mobile Store today! http://t.co/RKjpgYF8Xm #carmageddon 1 week 7 hours ago
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Patrick Buckland@Batwick
From Russia With Gibs. An interview that some crazy Carmageddon comrades did with me is here. http://t.co/fXmlGE2tW1 1 week 1 day ago
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nobby Barnden@nobby_SG
It's "Vettel", not "Fettel" you Sky F1 commentator TIT. 1 week 2 days ago
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nobby Barnden@nobby_SG
Our shy and retiring CEO takes to the track in his Captain Slowmobile! Check out the blog here http://t.co/8JyVjJRUS5 #carmageddon 1 week 4 days ago
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Die Anna@_Die_Anna
This weeks #TuesdayTeaseTime was Batwick in the Radical! http://t.co/tIRXOttuDI #Carmageddon http://t.co/w8bDXv9aqA 1 week 4 days ago
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Max Damage@Max_Damage
RT @_Die_Anna: Hey Boys! its #TuesdayTeaseTime - a pic from upcoming blog this friday on http://t.co/7ZaNK5aAZQ #Carmageddon http://t.co/P1… 2 weeks 4 hours ago
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Die Anna@_Die_Anna
Hey Boys! its #TuesdayTeaseTime - a pic from upcoming blog this friday on http://t.co/7ZaNK5aAZQ #Carmageddon http://t.co/P1sQHp22OG 2 weeks 11 hours ago






