This is a pretty good read behind the past, present, and future of Carmageddon with Stainless Games.
Stainless co-founder Neil Barnden talks a little about how they lost Carmageddon, dreamed of making a new one for years, and how they reacquired the license through Square Enix. There's some details about digital distribution and how Steam is his favorite. The only thing that worries me is when the term "modernized" is thrown around. Every single time that's always meant simplified for consoles. In the case of Carmageddon, the gameplay is so basic I can't logically determine what needs simplifying.
My favorite part:
RPS: Is there any scope to re-release the original games too, or is that tied up in whatever’s left of SCI?
Neil Barnden: We go round and round with the discussion on this one. We do own everything, so if we want to we can – we absolutely own the rights to all the previous code, even the stuff that’s Carmageddon-related that we didn’t work on ourselves. It’s all ours. But I think because it’s so easy to go online and find a copy of Carmageddon from a warez site or whatever, it doesn’t feel to us like there’d be an awful lot of point in just rereleasing the originals. We had talked about it, but on our website now we’ve got guys talking about how to get it running on Windows 7, various patches which make it look nicer and high-res, so rather than try and shut them down and go after the people distributing the game, we just thought we’ve got to embrace that and let ‘em have it. They can do with it what they want, because there’s been a really loyal, core modding community who’ve continued to put stuff out for the games. They’re still going.