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Any plans for Max Damage or future non-mobile sequels??

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Psyrgery's picture
Piledriver
Kickstarter Backer
Posts: 687
Any plans for Max Damage or future non-mobile sequels??
#1 Submitted: Wed, 19/04/2017 - 12:59

It is well known that Stainless are now mainly focused working on Carmageddon Crashers and that they said that they would not come back to Carmageddon Max Damage for a while (They did not say that they were done with it). So I have been wondering if Stainless plans to expand it in one way or another with the following:

- Patches or Bug fixes (Powerup full bug, audio spikes)
- Improvements (Better graphics/GFX such as headlights casting dynamic shadows like in Carma Reincarnation)
- New content (New PUps, peds, maps, cars, etc)
- New mechanics (Mouse look, improving how the game operates with mods or adding support for Steam WORKSHOP, etc)

If they do not plan to work anymore on Carma Max Damage, are there any plans to work on a sequel or on a non-mobile entry of the franchise?

Max is back. Let there be blood and motor oil

Sleep Dirt's picture
Norman E. Carnage
PayPal Backer
Posts: 58
Submitted: Wed, 19/04/2017 - 22:34

I hope Carmageddon Crashers dose well so they get fat pockets and pump some funds into Max Damage, I think (wishfully) the'll keep chipping away and updating for a while if the money's there, I hope they're still in love with their baby and nurture it for a while longer.

I've got my fingers crossed for some more extensive graphics options (unrestricted), as I'll be playing this for years to come and will want to turn the culling of things completely off, I've gone from a PC that got munched by Reincarnation, to a PC that fully munches Max Damage, I've messed with all graphic like settings and it seems like nothing works and it's hard coded or something evil.

I'm also mega ultra hoping Nobby can twist some arms and get the game fully opened up for modding, even if it's just so we can run a career mode in CarMODgeddon, then I can attempt and fail at making a banger racing TC :p

The Ocean Is the Ultimate Solution.

Privata's picture
Cunning Stunt Licker
Posts: 364
Submitted: Thu, 20/04/2017 - 11:17

I have been wondering about that as well.

Like you mentioned dynamic shadows are something I think we need back , as well as being able to give the NPCs eagles or hawks. (I miss that feature a lot)

On top of that for modding I think we need more support. even if its just letting us save in Carmodgeddon. I understand there is no progress in Carmodgeddon but there is all the APO and preferences (such as last car used , skins , map set up etc)

I hope to see some new things in CMD , or tweaks but only time will tell.

I am of course willing to pay for DLC.
I think , but I could be wrong that if they push modding and make it a highlight feature (maybe include free DLC as mods to kickstart it all) with steam workshop support and next to that stream of official content that is both paid and free I think a market would form around the game.

The more things we can mod , the more players can tweak the better the game will be for every individual.

flykas's picture
Cunning Stunt Licker
Posts: 396
Submitted: Thu, 20/04/2017 - 13:04

Yeah, I also wait for updates or any signs of life:]
If not content DLC, than I would like to get a patch with minor tweaks and fixes like:
- Steam workshop (well I guess this is not minor)
- Oponents using other skins and addon content in freeplay
- headlight shadows
- some damage improvements

FatCat's picture
I was in the War!
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Posts: 2638
Submitted: Sat, 22/04/2017 - 19:32

Like any developer really. Stainless probably needs loads of cash if they want a new Carmageddon game that is not on mobile.

I mean, heck, even Yoko Taro said he'd make anything if he had money for it, and he's the director behind the critically acclaimed new Nier:Automata game. =D

Edited by: FatCat on Sat, 22/04/2017 - 19:41
AlexTSK's picture
I was in the War!
Posts: 2722
Submitted: Sat, 22/04/2017 - 19:46

Rewatching the interview Tanel did with Nobby a while back, Nobby says they want CR to have a long lifespan because its a game that "lends itself naturally to being expanded on". I sincerely hope thats the case because the Beelzebub engine is really good and the driving feel of Carmageddon still can't be beat by any game out there.

Edited by: AlexTSK on Sat, 22/04/2017 - 19:46
Gunsmith's picture
Norman E. Carnage
Posts: 53
Submitted: Sat, 22/04/2017 - 20:52

I agree, MD's physics model is one of the best around and certainly one of the most fun to play with. i half expect sci to be under an obligation to make crashers in exchange for money to make CR/CMD altho thats pure speculation on my part. Having worked in AAA gaming i fucking abore the concept of DLC due to some of the shady shit we as a studio were forced to do however for a small indie studio like SCI it could be a valuable life line. I'd have no problems coughing up some coin for something as simple as a skin/rim pack knowing that it was going to help finance a studio i like.

AlexTSK's picture
I was in the War!
Posts: 2722
Submitted: Sat, 22/04/2017 - 22:08

Not sure if sarcasm but SCI = Old Publisher, Stainless Games = The developer, and also holder of the rights to Carmageddon. Maybe the SCI running joke is getting out of hand lol

Edited by: AlexTSK on Sat, 22/04/2017 - 22:09
Gunsmith's picture
Norman E. Carnage
Posts: 53
Submitted: Sun, 23/04/2017 - 08:23

did I type sci? /looks, shit I meant stainless, but yeah the notion still stands

CzechDeath's picture
Velociraptor Fister
Community VIPKickstarter BackerCompetition Winner
Posts: 1803
Submitted: Mon, 24/04/2017 - 15:23

AlexTSK wrote:
Not sure if sarcasm but SCI = Old Publisher, Stainless Games = The developer, and also holder of the rights to Carmageddon. Maybe the SCI running joke is getting out of hand lol

fixitSCI!

Yok's picture
Yok
Norman E. Carnage
Posts: 51
Submitted: Wed, 17/05/2017 - 03:32

I sequel would be REAL nice!

I'll be ready to contribute ;)

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