I am having some trouble getting into minor texture edits.
My first mini project was to add the white lines to the Subpressor and APC wheels. I used Gibbs tools to convert the files for editing. I only edited the _D
I am using Gimp to edit the _D map.
The changes are effective in game, however my textures are "white washed" the are a lot brighter then the original, in game, viewing them in gimp or through windows they are the same darkness and colors as the vanilla unmodified file.
Why am I getting this white wash effect?
My images are exported from gimp with them flattened, and I have tried removing the Alpha channel with no effect.
My only work around was to dramatically darken the texture file before export.