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[Mod request] Route Editor, no 3D modelling

LuckyMike's picture
Cunning Stunt Licker
Posts: 237
[Mod request] Route Editor, no 3D modelling
#1 Submitted: Sun, 27/11/2016 - 12:31

Simple route editor like old bot path editor in CS 1.3. Maybe with simple object moving adding like in GTAV Editor.

AlexTSK's picture
I was in the War!
Posts: 2765
Submitted: Sun, 27/11/2016 - 12:59

Probably possible, but not worth the time imo.

LuckyMike's picture
Cunning Stunt Licker
Posts: 237
Submitted: Sun, 27/11/2016 - 14:36

On some maps there is a huge space which never used the computer opponents.
Example

Spoiler:





Edited by: LuckyMike on Sun, 27/11/2016 - 16:37
Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Sun, 27/11/2016 - 16:51

This is fairly trivial to achieve to be honest. I'm pretty sure Trent has some sort of support for this in his maxscripts already. I know Flummery can read and plot the routes just not write them yet.

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