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Mod request: stronger cars

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swizard's picture
Fluffy Bunny
Kickstarter Backer
Posts: 6
Mod request: stronger cars
#1 Submitted: Sat, 26/11/2016 - 11:37

Hey everybody reading. I have the following request, which I haven't been able to figure out how to create: could you make a mod that makes hitting other cars stronger? I feel that often when you drive into another car, you're almost a paper weight unless going REALLY fast or using a powerup. I'd figure it would be much more fun to be able to drive into a car and actually do damage (like how the AI opponent wrecks you).

And to ask even more, is it possible to increase the handling of every car? The bad handeling is more true to the original carmegedon, but it feels very sluggish and could use an update.

Thanks in advance!

STShotgun's picture
Cunning Stunt Licker
Twitch Champ
Posts: 112
Submitted: Sat, 26/11/2016 - 12:21

About the damage, you should try Psyrgery's Damage Balancing mod as it pretty much does exactly what you're asking for:
http://www.carmageddon.com/forum/topic/29739

Obviously be aware that it will lock you out of multiplayer and stops you from saving your progress while it's installed, but it works like a treat for Freeplay.

About the handling, it is possible to make the cars more grippier, and it's pretty easy to do since the grip values are stored in the setup.lol in a car's ZAD file.

For example, taken from the Eagle's setup:

car:SetTractionFactor(1.2)

car:SetRearGrip(1.6)
car:SetFrontGrip(1.7)


However I feel like there might be a global value we can tweak as even though it seems that most of the cars' grip values haven't changed from C:R, they feel a bit more grippy in C:MD anyway, so maybe there's an easier method of making them all handle with extra grip at once instead of having to edit every car's setup. Maybe someone else can help with this.

Edited by: STShotgun on Sat, 26/11/2016 - 13:54

"I have come here to chew bubblegum and kick ass. And I'm all out of ass."

C:R & C:MD Compilation - https://www.youtube.com/watch?v=E7FrYLN6Bfg
Modding thread: http://www.carmageddon.com/forum/topic/29467

Gunsmith's picture
Norman E. Carnage
Posts: 57
Submitted: Sat, 26/11/2016 - 13:36

jesus christ am I going to have to create a guide teaching people how to drive?

yes i think i bloody am. /grumble

swizard's picture
Fluffy Bunny
Kickstarter Backer
Posts: 6
Submitted: Sat, 26/11/2016 - 16:47

Thanks STShotgun! Guess I missed that mod as it was in general discussion. And Gunsmith, although it is possible to drive, the current grip just doesn't feel fun for me. Carmegeddon is a silly game that should be just fun, in my opinion at least.

Edit: it would be nice if there was a single value you could change to fix the handling

Edited by: swizard on Sat, 26/11/2016 - 16:49
Doctor Fraggington's picture
Cunning Stunt Licker
Posts: 307
Submitted: Sat, 26/11/2016 - 22:41

Gunsmith wrote:
jesus christ am I going to have to create a guide teaching people how to drive in Carmageddon?

Fixed. Before, there was the implication that people who can't drive in Carma can't drive in real life.

swizard's picture
Fluffy Bunny
Kickstarter Backer
Posts: 6
Submitted: Sun, 27/11/2016 - 01:37

Doctor Fraggington wrote:
Gunsmith wrote:
jesus christ am I going to have to create a guide teaching people how to drive in Carmageddon?

Fixed. Before, there was the implication that people who can't drive in Carma can't drive in real life.

Haha oh man, driving a car in real life is like 1/10 on a difficulty scale where Carma is a 10/10

Gunsmith's picture
Norman E. Carnage
Posts: 57
Submitted: Sun, 27/11/2016 - 05:36

swizard wrote:
Haha oh man, driving a car in real life is like 1/10 on a difficulty scale where Carma is a 10/10

in real life you're not taking 90° corners at 70 in a RWD car.

swizard's picture
Fluffy Bunny
Kickstarter Backer
Posts: 6
Submitted: Sun, 27/11/2016 - 17:58

Gunsmith wrote:
swizard wrote:
Haha oh man, driving a car in real life is like 1/10 on a difficulty scale where Carma is a 10/10

in real life you're not taking 90° corners at 70 in a RWD car.

Then again in real life, if you turn at a speed of 60 km/h, you don't lose control of where you're going every bloody time

AlexTSK's picture
I was in the War!
Posts: 2765
Submitted: Sun, 27/11/2016 - 18:05

swizard wrote:
Gunsmith wrote:
swizard wrote:
Haha oh man, driving a car in real life is like 1/10 on a difficulty scale where Carma is a 10/10

in real life you're not taking 90° corners at 70 in a RWD car.

Then again in real life, if you turn at a speed of 60 km/h, you don't lose control of where you're going every bloody time

And the cars in CR don't have ABS, traction control, etc

Trent's picture
I was in the War!
Community VIPKickstarter BackerCompetition Winner
Posts: 2997
Submitted: Sun, 27/11/2016 - 19:07

swizard wrote:
Then again in real life, if you turn at a speed of 60 km/h, you don't lose control of where you're going every bloody time

If you drive in real life like people do in Carma then, yes, you would lose control all the time. Or if you drive in Carma like you do in real life then you wouldn't lose control in the game at all.

swizard's picture
Fluffy Bunny
Kickstarter Backer
Posts: 6
Submitted: Sun, 27/11/2016 - 19:14

Trent wrote:
swizard wrote:
Then again in real life, if you turn at a speed of 60 km/h, you don't lose control of where you're going every bloody time

If you drive in real life like people do in Carma then, yes, you would lose control all the time. Or if you drive in Carma like you do in real life then you wouldn't lose control in the game at all.

I don't know what kind of cars you drive, or how off-track you do, but cars have pretty darn good grip on the road. Much better than in carma

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