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Car falls under textures

AntidotE's picture
Fluffy Bunny
Kickstarter Backer
Posts: 3
Car falls under textures
#1 Submitted: Thu, 03/11/2016 - 19:54

first career map, started to fall under textures after rolling over and falling to car roof.
here is link to youtube video I recorded

It is hard to swim against self bloodstream... (c) Old experienced kamikadze

AntidotE's picture
Fluffy Bunny
Kickstarter Backer
Posts: 3
Submitted: Thu, 03/11/2016 - 20:05

showing how I did start to fall under textures
actual start at 0:50
Also showing that opponents are falling too.

It is hard to swim against self bloodstream... (c) Old experienced kamikadze

Tonrac's picture
Piledriver
Kickstarter Backer
Posts: 550
Submitted: Thu, 03/11/2016 - 20:26

Please report the issue here: https://carmageddon.zendesk.com/hc/en-us/requests/new
add the link of your video in the case.

AntidotE's picture
Fluffy Bunny
Kickstarter Backer
Posts: 3
Submitted: Thu, 03/11/2016 - 22:08

Done.

It is hard to swim against self bloodstream... (c) Old experienced kamikadze

CzechDeath's picture
Velociraptor Fister
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Posts: 1832
Submitted: Fri, 04/11/2016 - 13:13

seeing the poor poor perforamnce, you might concider upgrading your PC

DOOM3R's picture
Norman E. Carnage
Posts: 62
Submitted: Fri, 04/11/2016 - 13:59

I also fell through the texture when driving on the elevated bridge at a chemical plant map.

LittleBabyman's picture
Fluffy Bunny
Posts: 24
Submitted: Fri, 04/11/2016 - 15:40

I've had world and entity (including cars) clipping happen occasionally. Haven't fallen through the floor yet, though, only through some parts of the level above ground, interestingly enough once happened with front wheels still colliding with it while car itself didn't. Not to mention that I'm running it with Intel i5-4690K @3.5GHz and MSI's Nvidia Geforce GTX 970 (it's bloody fine and not planning to upgrade in a long time), and 8 gigs of DDR3 RAM at 666MHz. SCi bloody fix it!

Edited by: LittleBabyman on Fri, 04/11/2016 - 15:42
Trent's picture
I was in the War!
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Posts: 2989
Submitted: Fri, 04/11/2016 - 16:02

Not sure why it's happening in the official levels, but I've had this happen in my C1 level ports and that was related to the pivot positions of models relative to the bounding box of the geometry. Wonder if it's related.

CzechDeath's picture
Velociraptor Fister
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Posts: 1832
Submitted: Fri, 04/11/2016 - 16:14

I don't wanna be that guy, but... are you sure you have legal version? =D