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Object draw distance [Fixed - solution inside]

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Gunsmith's picture
Norman E. Carnage
Posts: 57
Object draw distance [Fixed - solution inside]
#1 Submitted: Mon, 31/10/2016 - 04:46

is it me or is there a lack of consistency with object draw distance? things like barrels, dead peds and debris all seem to pop into existence at random distances.

I'm wondering if its a bug or if the draw value was left accidentally at console spec, has anyone else noticed this?

edit for visability:

copy this insto your miscmaps.lua

https://pastebin.com/FgWvrmrc

Edited by: Gunsmith on 12/11/2017 - 12:17
CzechDeath's picture
Velociraptor Fister
Community VIPKickstarter BackerCompetition Winner
Posts: 1867
Submitted: Mon, 31/10/2016 - 13:43

Gunsmith wrote:
is it me or is there a lack of consistency with object draw distance? things like barrels, dead peds and debris all seem to pop into existence at random distances.

I'm wondering if its a bug or if the draw value was left accidentally at console spec, has anyone else noticed this?

Optimalisation I'm afraid =/

Gunsmith's picture
Norman E. Carnage
Posts: 57
Submitted: Mon, 31/10/2016 - 14:57

well you're in luck as I've fixed it. the problem lies in the misc_maps.lua. you can either rip out the item cull section or toss in your misc_maps.lua from CR.

if you dont have an existing CR misc_maps.lua just copy pasta my custom .lua into the MD one and away you go.

Edited by: Gunsmith on Tue, 01/11/2016 - 05:50
Harmalarm's picture
Cunning Stunt Licker
Community VIPKickstarter Backer
Posts: 119
Submitted: Fri, 25/08/2017 - 10:02

Hey nice work on that. *shamelessly bumping an old topic*

ZeMantras's picture
Fluffy Bunny
Posts: 32
Submitted: Mon, 28/08/2017 - 14:10

how DARE you to hide this topic on one of the biggest problems in this game, will try this asap.
Edit: works fine! also found out that if you set your Shadow options to Low or OFF you will get allot of Light popping in the distance :P so remember to have the shadow qual on Medium or High

Edited by: ZeMantras on Sun, 03/09/2017 - 15:47
CzechDeath's picture
Velociraptor Fister
Community VIPKickstarter BackerCompetition Winner
Posts: 1867
Submitted: Sun, 03/09/2017 - 22:17

¨Screenshots! (seriously) =D

starbuck's picture
Velociraptor Fister
PayPal Backer
Posts: 1410
Submitted: Sat, 14/10/2017 - 16:18

Gunsmith wrote:
is it me or is there a lack of consistency with object draw distance? things like barrels, dead peds and debris all seem to pop into existence at random distances.

I'm wondering if its a bug or if the draw value was left accidentally at console spec, has anyone else noticed this?

Same happens in version 1 and 2. You smash into a post or tree THEN it shows up.

Why is it that when you are a child at the dinner table you can get punished asking for someone to please pass you the fork and knife ?

CzechDeath's picture
Velociraptor Fister
Community VIPKickstarter BackerCompetition Winner
Posts: 1867
Submitted: Fri, 27/10/2017 - 22:18

Upon comming across your old youtube video, I came back here for your culling fix and now I remember, I dont know where do I find the misc_maps.lua =O pls advise

Trent's picture
I was in the War!
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Posts: 2997
Submitted: Sat, 28/10/2017 - 20:23

In the \Data_Misc\config\ folder.

CzechDeath's picture
Velociraptor Fister
Community VIPKickstarter BackerCompetition Winner
Posts: 1867
Submitted: Sat, 28/10/2017 - 21:22

Trent wrote:
In the \Data_Misc\config\ folder.

=D thanks Trentarino!

CzechDeath's picture
Velociraptor Fister
Community VIPKickstarter BackerCompetition Winner
Posts: 1867
Submitted: Sat, 28/10/2017 - 23:23

LOLZ it fucked up the culling entirelly! peds are gone and most of the details on the cars are also POOF. what the fuck is this suppose to be? =D

Well not improvement

http://steamcommunity.com/sharedfiles/filedetails/?id=1184000877

Edited by: CzechDeath on Sat, 28/10/2017 - 23:26

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