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Carmageddon: Max Damage - Video's 'N Screenshots! [PC]

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LittlePuppet's picture
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Submitted: Tue, 01/11/2016 - 23:17

Carmageddon Max Damage Compilation 13: https://www.youtube.com/watch?v=baiPBdv9SyI

Fr0nt's picture
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Submitted: Wed, 02/11/2016 - 12:32

nice one puppet :)

LuckyMike's picture
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Submitted: Wed, 02/11/2016 - 13:52

3.55 - LUL 8-)

Razor's picture
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Submitted: Wed, 02/11/2016 - 19:17


This is really annoying, both were fully repaired and Stella is stronger than Mother Trucker! WHAT!?

For all of my Carmageddon stuff visit my site @ http://r.carmajunkies.com
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Kejnel's picture
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Submitted: Wed, 02/11/2016 - 19:31

^ Speed does a lot in Carmageddon. Also the APO stats matters hugely.

Edited by: Kejnel on Wed, 02/11/2016 - 19:32

If you want to report bugs or want to ask for features DO NOT USE FORUM FOR THAT! Instead send it to developers HERE: https://carmageddon.zendesk.com/hc/en-us/requests/new

LuckyMike's picture
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Submitted: Wed, 02/11/2016 - 19:40

Stellas engine in back side of car, Truckers engine in front side. Maybe that's why it happens.

Psyrgery's picture
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Submitted: Wed, 02/11/2016 - 20:40

I hate to say it, but damage balance is way more fucked up in Max Damage than in reincarnation.

I'll post an example, Subpressor, APO 4/4/4

Maim city, race start and first turn to the right, speeding up in the tunnel, Razorbill nudges my bottom a bit and I crash.

Results: The Subpressor damage indicator is flashing red as if I am about to get recked at the slightest rub.

I cannot even, I performed the same stunt in Reincarnation, same conditions: 4/4/4 Subpressor and Razorbill slamming the subpressor into a wall. Results: The subpressor has no damage whatsoever.

It's insane, something is not working as it should.

Stainless plz!

P.S. Another thing I experienced in MP yesterday: I pelvic thrust into the cleaver (I was driving the Tropikill), i bounce off of it, land on the ground and I explode.

Playing SP, I get wrecked by an opponent's Mine, get blown in the air by the explosion, I repair mid-air and land on the ground with my car being repaired enough, doesn't matter because I get wrecked again upon touching the ground and AGAIN inmediately after repairing the second wreck. As I said, something is messed up with the damage balance.

Edited by: Psyrgery on Wed, 02/11/2016 - 20:48

Max is back. Let there be blood and motor oil

Kejnel's picture
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Submitted: Wed, 02/11/2016 - 21:47

LuckyMike wrote:
Stellas engine in back side of car, Truckers engine in front side. Maybe that's why it happens.

Yes, this also matters a lot.

If you want to report bugs or want to ask for features DO NOT USE FORUM FOR THAT! Instead send it to developers HERE: https://carmageddon.zendesk.com/hc/en-us/requests/new

Kejnel's picture
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Submitted: Wed, 02/11/2016 - 21:50

Psyrgery wrote:
I hate to say it, but damage balance is way more fucked up in Max Damage than in reincarnation.

I'll post an example, Subpressor, APO 4/4/4

Maim city, race start and first turn to the right, speeding up in the tunnel, Razorbill nudges my bottom a bit and I crash.

Results: The Subpressor damage indicator is flashing red as if I am about to get recked at the slightest rub.

I cannot even, I performed the same stunt in Reincarnation, same conditions: 4/4/4 Subpressor and Razorbill slamming the subpressor into a wall. Results: The subpressor has no damage whatsoever.

It's insane, something is not working as it should.

Stainless plz!

P.S. Another thing I experienced in MP yesterday: I pelvic thrust into the cleaver (I was driving the Tropikill), i bounce off of it, land on the ground and I explode.

Playing SP, I get wrecked by an opponent's Mine, get blown in the air by the explosion, I repair mid-air and land on the ground with my car being repaired enough, doesn't matter because I get wrecked again upon touching the ground and AGAIN inmediately after repairing the second wreck. As I said, something is messed up with the damage balance.

Dunno if that is relevant to you but cars with spikes (shred and cleaver) are very OP and capable of insane damage even against maxed upgrades. At least in SP their spikes seems to be more effective than Twister's weapon.

If you want to report bugs or want to ask for features DO NOT USE FORUM FOR THAT! Instead send it to developers HERE: https://carmageddon.zendesk.com/hc/en-us/requests/new

Sa1cor's picture
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Submitted: Wed, 02/11/2016 - 21:51

Stella's offensive capabilities have been too good since the early days of CR. Also, Speed >>>>> Mass. Speed not only works as weapon, but as an armor as well. Try hitting a wall with the jet at crazy speeds, you will barely get damaged.
Cleaver is nowhere near op, but the spikes, while rarely, do have potential to be extremely lethal. Most of the time they're just annoying. Whatever the case, being wrecked from falling to the ground after being touched by an opponent is standard. I'm not against it because it opens a lot of pup combinations and tactics. Without it, there would be at least 50% less kills in mp.

Edited by: Sa1cor on Wed, 02/11/2016 - 22:00

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