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FatCat's picture
I was in the War!
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Posts: 2642
Submitted: Sun, 31/07/2016 - 16:03

Those textures you did are especially really nice, how did you pull off all that dirt?

Thank you so much for releasing the blend file, it's really really nice! I've never seen this kind of setup before, so many polygons, so many chunks! It's very unique and looks beautiful! (it may be standard in the industry but it's the first time i've seen such a thing)

Edited by: FatCat on Sun, 31/07/2016 - 16:23
Piita's picture
Fluffy Bunny
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Posts: 7
Submitted: Mon, 01/08/2016 - 17:08

I'm glad you like it.
The setup is pretty standard for a still render. LuxRender can handle a high polygon count and it helps a lot in getting the form and reflections right so I do not mind at all adding loads of details. For animation or game it surely is too high poly but I had the still render in mind from the start so high poly and detailed it is :)
So yep, it will require some cleaning to get it mod ready.
The textures were made in Substance Painter. Dirt can easily be added and controlled (how much and where) in it.

Edited by: Piita on Mon, 01/08/2016 - 17:16

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