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texturing maps of Carmageddon 2 in 3ds max

mariano metal dead's picture
Fluffy Bunny
Posts: 15
texturing maps of Carmageddon 2 in 3ds max
#1 Submitted: Fri, 11/03/2016 - 03:57

I drew maps of the game with a program by opening a .DAT and converting it to .obj then import the map with 3dsmax and the problem arose, the map is separated into sections, over 1500, and it seems impossible texturing, as textures are parts.
Sorry for my bad English.

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mariano metal dead's picture
Fluffy Bunny
Posts: 15
Submitted: Sun, 13/03/2016 - 02:03

problem solved

Edited by: mariano metal dead on Sun, 13/03/2016 - 02:03
randomness