You are here

[Tool] Minge: The CarMODgeddon Mod Installer

Pages

Trent's picture
I was in the War!
Community VIPKickstarter BackerCompetition Winner
Posts: 2972
[Tool] Minge: The CarMODgeddon Mod Installer
#1 Submitted: Wed, 01/07/2015 - 15:38

Minge v5.12 - Now Supports Max Damage

Get the latest version here: http://www.carmatools.com/downloads/tools/MingeV5.12.zip

Minge v4.1 released

v4.1
Fixed UI bug which apparently numerous people have been silently suffering with, thanks to Ender for pointing this out.
Added a better update dialog with change log support.

Minor update but a big version number leap as there was a typo in the version checker which made the previous version think it was v4 instead of v3. Oops. Anyway, grab it from the usual place and PLEASE report any bugs which you find, I can't fix them if I don't know about them!

Minge v3.0 released

v3
Game Options & Launching
ZAD Extracting
LOL Decoding
Fix for the number culture

Once again, you should be notified about the new version the next time you start it up, else grab it from the usual space: http://www.carmatools.com/downloads/tools/Minge.rar

Minge v2.5 has just been released

Change log
v2.5
Supports mods with ZIP file extensions to work with the latest version of C:R
Automatically renames all ZAD files in the CarMODgeddon folder to ZIP
Packaging mods now uses TDX files for textures unless you explecitly tell it to convert textures to IMG format.
No more DLLs, Minge is now just a single EXE

Minge should automatically tell you the update is available and offer to download it. Otherwise grab it from here: http://www.carmatools.com/downloads/tools/Minge.rar

Please note that v1.0 will crash when it checks for an update as it doesn't support decimal points in version numbers, but no one should be using v1.0 any more anyway, sooo...

v2.0 Update
Just released Minge v2.0, here is the changelog:

New mod install process
	- List of mods to install
	- Improved Drag & Drop support
	- Progress bar
	- Choose whether the ZAD is copied to the CarMODgeddon folder or moved there
	- Log shows after mods are installed so you can see if you tried to install something which isn't a CarMODgeddon mod
Mod Packager should detect the type of mod better
Version numbers now support decimals
Huffman compression for IMG files
Ability to delete mods

Minge should automatically tell you the update is available and offer to download it. Otherwise grab it from here: http://trent.incarnated.co.uk/downloads/tools/Mingev2.rar

Original Post

Here it is, the tool you've all been waiting for: MINGE! Most of you will use it for installing mods and turning them on or off and some of you will use it for packing up vehicles, wheels and levels, an invaluable tool for anyone interested in mods.

Remember that this tool only installs CarMODgeddon mods, not the old style of mods which you used to place in the ZAD folder. Just drag a CarMODgeddon mod's ZAD file onto the Minge window and it will install it to the correct place, then tick it's checkbox and click save to make the game use the mods.

Using CarMODgeddon mode you can play multiplayer with mods, but currently the game only lets you play multiplayer with people using the EXACT SAME mods enabled as you. If either of you have, say, an extra car or wheel enabled then the game will give you a data mismatch error. Hopefully this will be fixed in coming updates to the game.

Download it from my brand new (work in progress) website here: http://trent.incarnated.co.uk/Tools/Minge

Here is the readme:

Minge Readme wrote:
Minge is a tool for Carmageddon: Reincarnation to install, manage and package CarMODgeddon mods.

Features:
* Manage which mods are active in CarMODgeddon mode.
* Automatically create the necessary folder structure and config file for CarMODgeddon.
* Drag & Drop support for installing Mods.
* Package Mods with additional metadata for Minge to use.
* Automatic conversion of TDX textures to IMG format
* Automatically fix HUD Damage Indicator

Install & Setup:
1: Unpack to some folder somewhere
2: Run Minge.exe
3: Direct the game to your Carmageddon: Reincarnation folder

Installing Mods:
1: Run Minge
2: Drag your Mod's ZAD file on top of Minge's window

Enabling & Disable Mods:
1: Tick or untick the Mods you wish to enable or disable from the Vehicles, Levels or Wheels panels
2: Click save.
3: Start the game in CarMODgeddon mode and use your mods.

Special thanks to Stainless for making such an awesome and moddable game and providing answers to my many questions; and to Errol for being a genius and doing all the hard work reverse engineering all the game's file formats and for putting up with me wasting his time on the IMG format!

Edited by: Trent on 27/02/2017 - 11:34

AlexTSK's picture
I was in the War!
Posts: 2724
Submitted: Wed, 01/07/2015 - 16:12

It works really well, thanks a lot for your hard work!

hazardic's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 477
Submitted: Wed, 01/07/2015 - 16:20

till now i've used JSGME but this looks more appropriate

Mad Mike's picture
Velociraptor Fister
Kickstarter Backer
Posts: 1108
Submitted: Wed, 01/07/2015 - 16:59

Thanks for all your hard work on this Trent. I'd best get cracking with packaging up my cars :)

One man... Alone... Wrecking opponents in the Automobile he loves
Twitter Manifestation, Mods for Max Damage

hazardic's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 477
Submitted: Wed, 01/07/2015 - 17:18

Yeah Trent could i make a suggestion? It would be cool if you make a tick box which selects ALL mods (vehicle or levels respectively). I mean, ticking all your c1 takes time

FatCat's picture
I was in the War!
PayPal Backer
Posts: 2639
Submitted: Wed, 01/07/2015 - 17:32

hazardic wrote:
Yeah Trent could i make a suggestion? It would be cool if you make a tick box which selects ALL mods (vehicle or levels respectively). I mean, ticking all your c1 takes time

Arrow keys + spacebar can go thru mods and activate them quickly

AlexTSK's picture
I was in the War!
Posts: 2724
Submitted: Wed, 01/07/2015 - 17:37

You can just right-click in the the box with the mods and say 'select all' or 'select none' :)

Cynatix's picture
Fluffy Bunny
Posts: 48
Submitted: Wed, 01/07/2015 - 18:26

yes, yes, yes, YES!

Max says: "Screw seat belts!"

hazardic's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 477
Submitted: Wed, 01/07/2015 - 18:37

FatCat wrote:
Arrow keys + spacebar can go thru mods and activate them quickly

AlexTSK wrote:
You can just right-click in the the box with the mods and say 'select all' or 'select none' :)

thanks guys, stupid me

starbuck's picture
Velociraptor Fister
PayPal Backer
Posts: 1406
Submitted: Wed, 01/07/2015 - 18:47

Thanks in Advance Trent.

Why is it that when you are a child at the dinner table you can get punished asking for someone to please pass you the fork and knife ?

starbuck's picture
Velociraptor Fister
PayPal Backer
Posts: 1406
Submitted: Wed, 01/07/2015 - 19:11

Found a very minor bug in Minge.

Use the Eagle for example.

When dragging the file into the Minge window, only the WHEELS show up. Not the actual Eagle. Clicking Save did not make the Eagle show up in the game.

But when I restarted Minge the Eagle AND the Wheels showed up without having me drag and drop..THEN clicking Save made it show up in the game.

Was going to try opening Minge , finding the Carmageddon Directory then shutting ti down, and then restarting it but dont know where the Minge settings file is located. Tried deleting Minge and unzipping new files but didnt work.

Best thing I can tell is ...

If the car DOESNT show up click SAVE anyway
Shut down Minge
Restart it
Then click SAVE again.

And this happens on Windows 10.

Edited by: starbuck on Wed, 01/07/2015 - 19:39

Why is it that when you are a child at the dinner table you can get punished asking for someone to please pass you the fork and knife ?

Pages