We’re very sorry to hear that a number of you who have bought Carmageddon: Reincarnation or are updating to the full release are still having problems; with frustration over the minute-long load times of some events, PC's not keeping the game at a constant 60fps, or dropping below players’ expected frame-rates.
We've been working at full tilt to get the game to its current state. And I believe we've achieved our primary aim, which was to reproduce the fun and anarchy of the original, in a package with a lot of content and laughs for your buck. Yes, it lacks some polish - it's not had a triple-A budget to throw at it, and has been developed by our relatively small indie studio. But it’s been made with love and passion by a really dedicated team of Carmageddon nuts, who really, really want to see it succeed.
It’s great that we’re getting feedback indicating a significant number of players are experiencing improvements to their gameplay experience due to the optimisations that have gone into the game, the frame-rate having improved significantly in the period since Beta on many rigs from minimum to recommended spec. This has been our experience while testing builds both internally and with external specialists – and it led to us feeling confident about going to full release.
I’d like to emphasise again that we’re taking all of your feedback hugely seriously and state that we DO listen to all the bug reporting, feedback and criticism, and that it WILL inform how we go about scheduling the patches and updates still to come. So, please report your problems to us through the support page on our site: Carmageddon.com/bugger