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Carma:R progress update!

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nobby's picture
Stainless
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Carma:R progress update!
#1 Submitted: Thu, 27/11/2014 - 10:22

Hi Carmafans!

I am well aware that just recently our contributions to keeping you all up-to-date have been thin on the ground – borderline non-existent (compounded by the - temporary - suspension of our Twitch output)... Apologies for this. So, it’s about time I gave you all some insight into what’s currently occurring here in Carma central.

Over the past couple of months, what's previously just been a very highly pressured dev timetable for the studio has reached yet another level of high pressure, as the team strove to hit our internally set Alpha date (which we've now done - but not made any announcement about, the reasons for which I will come to shortly). Hitting Alpha has also relied on some MAJOR code re-writes, which have all been part of the push to improve performance. Included in this is some deep work on the shaders, which then knocks on to all the materials that are in the game, which then need to be modified, and so on, and the knock-on of this is that we spend yet more significant time with a game that, while progressing, is either performing or looking worse than it did the day before and continues to do so for an extended period.

And so it remains the case that the single most difficult aspect of this development has been that we all agreed, way back when, to re-write Beelzebub (our own all-singing all-dancing engine tech) at the same time as developing the game. Would we make that decision if we were starting again now? Almost certainly not. But at the time, there was no middleware solution(s) out there that were good enough to achieve what we wanted (I'm pretty sure I've said most of this before - so, apologies for repeating myself).

So as I said, we hit the internal Alpha date and have given ourselves another compressed timescale to get to Beta. But the work leading to a successful Alpha has still left the game currently needing a whole stack of data changes to make it all come together and finally work as designed. And that's why we haven't made any big noise about it.

Meanwhile, our lead programmer - having finally got a window to work on it - is flat out improving the AI, and a group of us (me and Patrick included) has moved on to the small matter of gameplay balancing (for instance, I'm about to get on with the final placement of all the PowerUps in all the events, and by that I mean actually doing it, not pointing at a map and giving orders!).

So, that's a bit of summary of where we're at, and as you've all been speculating, we're now looking at "in the New Year" as our new completion date. But this also means we're currently in busy discussion on the publishing side of the fence too (self-publishing still being a relatively new role for us, one which we are still gaining experience in and so to a certain extent making up as we go along!). So, right now I'm not in a position to make any firm pronouncement on the new release date - and to be completely honest, I don't see that announcement actually coming until early next year.

I’d like to end by reiterating our truly massive lurve for you all, and our appreciation for all the support we get from you guys – because even when there’s grumbling going on it’s clearly just born out of your frustration at wanting to see something new and actually get to play the finished game, and I’m with you 100% on that sentiment, as is the whole team!

Anyway, we’re committed to reinstating the Streams as soon as the builds allow, so we can start to tease you all with the large amount of new content that’s now in the game and reinvigorate anticipation for the game! Plus we’ll have new comps coming along, and a programme of new tasters and so on into the New Year.

Cheers guys,
nob

Edited by: shane on 14/02/2015 - 16:15

I was in the war.

KakkaHousu's picture
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Submitted: Thu, 27/11/2014 - 10:43

Thank you Nobby! Being Alpha means all content (cars, tracks) are allready in game? And do you release it as Beta or final product?

nobby's picture
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Submitted: Thu, 27/11/2014 - 10:56

Hey KakkaHousu, thanks for the question - because I knew there was something else I meant to add! Yes, Alpha is defined as "all content in the game, albeit with some work still needed". Final release is still intended to be "when it's ready" - not at Beta.

I was in the war.

Trent's picture
I was in the War!
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Posts: 2989
Submitted: Thu, 27/11/2014 - 10:57

Great run down of development, thanks for taking time do write it out!

@Kakka: I'm fairly sure Alpha is "feature complete" while Beta is "content complete." Though feature complete may not mean all the features are working exactly as they're intended, just that they're in the game and working to some extent. - Edit: Nobby ninja posted me!

Edited by: Trent on Thu, 27/11/2014 - 10:57

arjan_jonker's picture
Norman E. Carnage
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Posts: 71
Submitted: Thu, 27/11/2014 - 11:11

Thanks for the update! Take as much time as you need. Patience comes a long way. :)

I read a thread at the beginning of the week, about rumours that Sim has left Stainless. Maybe you can squelch those rumours too? Anyway, I hope that, whatever the case, she is doing fine, as we now know (but never really doubted) the game is doing.

I'm a freelance copywriter. Please run me over. :P

shane's picture
Community Manager
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Posts: 1275
Submitted: Thu, 27/11/2014 - 11:17

arjan_jonker wrote:
Thanks for the update! Take as much time as you need. Patience comes a long way. :)

I read a thread at the beginning of the week, about rumours that Sim has left Stainless. Maybe you can squelch those rumours too? Anyway, I hope that, whatever the case, she is doing fine, as we now know (but never really doubted) the game is doing.

Hi arjan_jonker, yes Sim has left and is now working with our good friends Running with Scissors (who developed the Postal games which we love very much!). We're obviously sad to see her leave but wishing her all the best in her new job!

Gravedrinker's picture
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Submitted: Thu, 27/11/2014 - 11:19

Thanks for the update, really looking forward to the new changes.

Twitter/Instagram: @Gravedrinker

Epitaph's picture
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Submitted: Thu, 27/11/2014 - 11:21

OMG THE THANKSGIVING UPDATE (WE WERE ALL EXPECTING)!!!
Thanks for the update Nobby!

Now i'm quuiiiiite sure that these words will calm down (for a month at least) the doomsayers and if the Twitches follow closely after there won't be any more bitch and moaning!
Thank Max for your insight!
Now let me search for this question (hasn't to do with your update , but i remember it reading it in the forums the other day by some user and Trent said we should ask it on the next Twitch. And since we don't know when Twitch will be...well!!! )

Cheers STAINLESS <3

Psyrgery's picture
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Submitted: Thu, 27/11/2014 - 11:24

nobby wrote:
Hey KakkaHousu, thanks for the question - because I knew there was something else I meant to add! Yes, Alpha is defined as "all content in the game, albeit with some work still needed". Final release is still intended to be "when it's ready" - not at Beta.

Nice to see you nobby!

Anythinf youd like to share with us? What do you lile most about the current build (most amazing feature?) any story about physics doing weird stuff??? Anything, we're starving!

Max is back. Let there be blood and motor oil

Fr0nt's picture
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Posts: 493
Submitted: Thu, 27/11/2014 - 11:39

Thnx for the info, take your time. Kinda wish we knew it earlier, could have waited buying a new pc just for carma, but shit happens. Getting a new carma is more important.

Bartjaah's picture
Norman E. Carnage
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Posts: 61
Submitted: Thu, 27/11/2014 - 11:48

Thank you for the update. Good luck developping and publishing in the future! Still looking forward to the next update and to the final!

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