I'll be posting all my released mods and WIP on said mods in this tread :)
----------------------------------------------------------------------------------------------------------------------------------------------Alex's Garage
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Changes to rotating question marks on random powerups to animated holographic question and exclamation marks. Designed to work best with my CUSTOM POWERUPS MOD but will work fine with the vanilla powerups too.
Big thanks to Errol for helping me figure out the particle system and how to attach the sprite to the powerup models, Trent for pro tips, and CzechDeath for creating the sprite sheet for the question marl, and of course Shane for not suing.
What this mod package contains:
- Animated sprites of a question mark and exclamation mark that will replace the default rotating one, uses the particle system instead of models
Enjoy!
Mod Installation
Place the zmod_RandomPowerupHolograms_AlexTSK.zad into the ZAD folder in your Carmageddon Max Damage install directory
Example: D:\Steam\steamapps\common\Carmageddon Max Damage\ZAD\zmod_RandomPowerupHolograms_AlexTSK.zad
Known Issues
[spoiler]
- The game will tell you you modded the game files and will lock saving and multiplayer - Sadly this type of mod isn't supported by CarMODgeddon yet
- The holograms may float a little too far above the vanilla powerups as they are designed to work best with my custom powerup mod.
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Changelog
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V1.0 12/04/2018
- Initial Release
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----------------------------------------------------------------------------------------------------------------------------------------------New Powerups Mod v1.0
Brand new, more detailed, scratch made powerup models to spice up the look of your game and add some variety
Models created, textured, and set up in-game by me, AlexTSK
What this mod package contains:
- New models for the Oil drums
- New models for the Nitrous Bottles
- A new model for the Tyre Stack
- Replacement models for the Oil drums that were labelled "jerry_can", the new models are actually jerry cans(Fun fact, they were jerry cans in the pre-alpha)
Enjoy!
Mod Installation
Place the zMod_NewPowerups_AlexTSK.zad into the ZAD folder in your Carmageddon Max Damage install directory
Example: D:\Steam\steamapps\common\Carmageddon Max Damage\ZAD\zMod_NewPowerups_AlexTSK.zad
Known Issues
[spoiler]
- The game will tell you you modded the game files and will lock saving and multiplayer - Sadly this type of mod isn't supported by CarMODgeddon
[/spoiler]
Changelog
[spoiler]
V1.0 30/03/2018
- Initial Release
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Screenshots
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A Reimagining of the Suppressor, this one is part of the State Defense Tech lineup
Model created, textured, and set up in-game by me, AlexTSK
Enjoy!
Mod Installation
Install with Trent's Minge Tool
Known Issues
[spoiler]
- The tyres are offset from the rim in the garage, this is due to the car using legacy code for non-scrolling tyres (The Suppressor has actual geometry for the tyre tread rather than just a texture), nothing I can do there sadly. Works fine in-game
- Minge doesn't support the extra wheels that are supposed to show up in the garage so I've left them out for the time being, once again only a garage issue, the extra wheels are set up and work fine in-game
-The siren doesn't work because the vehicle is not set as a cop, however unlike cops, you can select the car as an opponent without any special scripts.
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Changelog
[spoiler]
V1.1 01/28/2018
Fixes:
- Textures re-converted to use PBR flags (Thanks to Trent fixing GibbedTools). Textures finally appear as they were authored.
V1.0 21/04/2017
- Initial Release
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The Eagle IV from the early Carmageddon Reincarnation pre-alpha (cut before public release)
Model created by : Stainless Games
Extra UV mapping, tweaking, textures, in-game rigging, by AlexTSK
Mod Installation
Install with Trent's Minge Tool
Known Issues
[spoiler]
- The primary and secondary driveshafts don't rotate, this is currently a bug in the game where parts that use post IK snapping to each other refuse to rotate, this happens on the official cars as too.
[/spoiler]
Changelog
[spoiler]
V1.6 28/01/2018
Fixes:
- Textures re-converted to use PBR flags (Thanks to Trent fixing GibbedTools). Textures finally appear as they were authored.
V1.5 10/07/2017
- Added:
2 new Rim Styles
- Reduced the size of the hub bolts as well as changed the position of the brake caliper, this should allow the Eagle IV to be compatible with most of the CMD vanilla rims without the hub bolts poking through.
V1.4 29/04/2017
-Fix: Flipped normal maps
V1.3 28/04/2017
- Adjustment: Overall weld strength, wheels will not fall off so easily
- Adjustment: Slight handling/grip adjustment
-Fix: Texture error on the bottom of the front clip has been addressed on all skins
V1.2 27/04/2017
- Added: 5 new skins
- Adjustment: Adjusted emissive map brightness
- Adjustment: Garage names for skins/rims
-Fix: Re-Compressed all textures correctly
V1.1 25/04/2017
- Fix : Reverse body texture had the normal map and spec swapped around causing the reverse side to be very shiny
- Fix : Damage texture normal map dents toned down about 65%
- Fix : The car was classified as the Eagle so it couldn't be selected as an opponent
V1.0 21/04/2017
- Initial Release
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Screenshots
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----------------------------------------------------------------------------------------------------------------------------------------------REDTECH Eagle v1.2
Custom, scratch-built Eagle design courtesy of me, AlexTSK
Model, textures, in-game rigging by AlexTSK
Mod Installation
Install with Trent's Minge Tool
Known Issues
[spoiler]
- The primary and secondary driveshafts don't rotate, this is currently a bug in the game where parts that use post IK snapping to each other refuse to rotate, this happens on the official cars as too.
[/spoiler]
Changelog
[spoiler]
V1.2 31/01/2018
Fixes:
- Fixed a long standing bug with damage textures showing up in the garage
- Textures re-converted to use PBR flags (Thanks to Trent fixing GibbedTools). Textures finally appear as they were authored.
- Fixed windscreen dithering improving in-car cam visibility.
- Fixed impossibly large light beams
- New Strings for the vehicle, skins, description and wheelnames.
- Added a driver image in the garage.
- Removed - Proto wheel set.
- Balancing - Adjusted overall toughness , should be easier to be wasted and split.
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----------------------------------------------------------------------------------------------------------------------------------------------Eagle R (Pre-Alpha) v1.1
The Eagle R from the Carmageddon Reincarnation pre-alpha. Pretend like you time traveled with this historical piece!
Model created by : Stainless Games
Texture conversion and release by AlexTSK
Mod Installation
Install with Trent's Minge Tool
Known Issues
[spoiler]
- The sideskirt has a strange flicker in action-replay mode
[/spoiler]
Changelog
[spoiler]
V1.1 28/01/2018
Fixes:
- Textures re-converted to use PBR flags (Thanks to Trent fixing GibbedTools). Textures finally appear as they were authored.
[/spoiler]
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The game is a bit restrictive with certain vehicles and cops cant be used as opponents at all so this script will allow just that, thanks to Trent for the code :)
V1.0 01/08/2017
- This little script allows you to select any vehicle to be an opponent in freeplay as well as letting you play solo without any opponents.
- Career and MP are locked by this, but I still find it useful for testing purposes since you can load into a level very fast if you don't select any opponents
Installation
- Place into your Carmageddon Max Damage\ZAD folder, then rename your scripts.zad folder (I like scripts_original.zad, but feel free to use whatever name you want)
As usual, enjoy and let me know if there is any serious problems.
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[spoiler]View Full Resolution[/spoiler]
----------------------------------------------------------------------------------------------------------------------------------------------Concept Artwork:
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Can't wait, your stuff is top notch.
Good thing you took the modding section out of rotting because it looks like nobody is posting around here anymore.