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FC's Modding

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FatCat's picture
I was in the War!
PayPal Backer
Posts: 2642
FC's Modding
#1 Submitted: Sat, 16/08/2014 - 19:44

Hello you awesome bunch! I'll be using this thread to hold a list of all the completed mods that i've made for Carmageddon Reincarnation.

If you want to check latest development and works in progress, head on over to my art thread, there's a link to it in my signature.

Pick your poison!

HIERARCHY OF MODS:

From newest to oldest.

CARMAGEDDON MAX DAMAGE COMPATIBLE

2016:

New Vehicle - SP Carrerasaur: Showcase and Download
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New Vehicle - C2 Monsterbug: Showcase and Download
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New Vehicle - Monster Truck vehicle base: Showcase and Download
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New Vehicle - Rush2049's RocketZX v2.1 (April 18th 2016 update): Showcase and Download
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2015:

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New Vehicle - Abba Cab v1.1 (April 21st 2016 update): Showcase and Download
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New Vehicle - FutureHawk MK2 v1.6 Carmodgeddon conversion: Showcase and Download
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New Vehicle - Eagle Mk3 2014 v1.3 Carmodgeddon conversion : Showcase and Download
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CARMAGEDDON REINCARNATION CONTENT:

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Wheel Mod - ConceptArt Rims for the Eagle R: Showcase and Download
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Wheel Mod - Improved Bear Tires : Showcase and Download
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Wheel Mod - Improved Twister Tires v1.1 : Showcase and Download
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PRE-ALPHA CONTENT BELOW:

2014:

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Texture Mod - Eagle R: Realistic paint : Showcase and Download
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Bodywork Mod - Eagle R addon: Xmas Ornaments! : Showcase and Download
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Wheel + Handling Mod - Classic Rims for Caddy Fat Cat: Showcase and Download
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New Map - Skatepark BETA: Showcase and Download
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Edited by: FatCat on 23/04/2017 - 16:21 Reason: Changed thread title back so it makes sense to the content
FatCat's picture
I was in the War!
PayPal Backer
Posts: 2642
Submitted: Sat, 16/08/2014 - 19:47

Eagle R Concept Rims


Here's the link to download the mod.

Instructions are included in the readme.txt file.

MrDeviance's picture
Cunning Stunt Licker
Posts: 368
Submitted: Sat, 16/08/2014 - 23:25

Cool. Can't wait to see your eagle mk3 remake in this thread.

Gravedrinker's picture
Cunning Stunt Licker
PayPal Backer
Posts: 215
Submitted: Wed, 20/08/2014 - 19:27

Very nice, thanks! Looking forward to your other stuff.

Twitter/Instagram: @Gravedrinker

FatCat's picture
I was in the War!
PayPal Backer
Posts: 2642
Submitted: Sat, 23/08/2014 - 19:55

FutureHawk MK2 v1.2

Download this mod.

A simple custom-built Hawk MK2! Installation is very simple, all you have to do is put this .zad file in your Carmageddon Reincarnation ZAD folder, then enable it using Trent's automobile picker tool

Enjoy!

Edited by: FatCat on Tue, 26/08/2014 - 09:52
Mad Max RW's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 284
Submitted: Sun, 24/08/2014 - 03:28

Great work. I took it for a test drive and there are no issues whatsoever. After beating the shit out of the car in ever way, getting wasted a few times, doing the wasting, and so on, it runs exactly as you'd expect. The model looks perfect and I even like the original windshield. The rest of the skin is a little plain but the wheels are beautiful.

hermit's picture
Norman E. Carnage
Posts: 84
Submitted: Sun, 24/08/2014 - 08:44

compliments a wonderful job!
will create a version with interior?

WIP....

Fuel's picture
Piledriver
Kickstarter Backer
Posts: 614
Submitted: Sun, 24/08/2014 - 14:01

Mad Max RW wrote:
Great work. I took it for a test drive and there are no issues whatsoever. After beating the shit out of the car in ever way, getting wasted a few times, doing the wasting, and so on, it runs exactly as you'd expect. The model looks perfect and I even like the original windshield. The rest of the skin is a little plain but the wheels are beautiful.

Pretty much my thoughts exactly. Looking forward to a fully featured version! I'm just so glad my favourite hawk is back in C:R :-)

Edit: Misleading info removed. I clearly don't know enough and shouldn't contribute.

Edited by: Fuel on Tue, 26/08/2014 - 19:08
Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Sun, 24/08/2014 - 14:53

Sorry to derail but the xml thing can be avoided by editing the text table via LUA. I use the technique with my maps.

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

Toshiba-3's picture
Velociraptor Fister
Community VIPKickstarter Backer
Posts: 1134
Submitted: Sun, 24/08/2014 - 21:49

I really like your Hawk, VetKet. Handles great ingame too.
Keep it up xoxoxoxo

... and carmageddon add-ons at road reaction.

Trent's picture
I was in the War!
Community VIPKickstarter BackerCompetition Winner
Posts: 2997
Submitted: Mon, 25/08/2014 - 10:37

Fuel wrote:
You have to add a couple of lines in text_earlass.xml in the text.zad. Hope they can change how that works in the future, otherwise I foresee a lot of the old 'missing carimage' thing that happened with a lot of add-on cars in C2.

It's HIGHLY recommended that no one edits the text_earlass.xml for their mods. It not only causes problems where only one mod with an edited text_earlass.xml will actually have their text in the game but also it means when Stainless update the game and edit the text_earlass.xml themselves, the official changes won't appear because the older modded file will take priority. It will also break the mods when the final game comes out and no longer uses that early access text file. As Errol has said it's better to inject text using LOL scripts as that does not edit the XML file.

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