So is it possible to import C:R models to 3dsmax? Is there is some problem with objects hierarchy, objects and mapping coordinates?
The only issue (the one holding up the next release of Flummery) is that null nodes in the hierarchy don't export properly. Everything else (including smoothing groups and textures converted from TDX to DDS) just works!
FBX import on the other hand still has a couple of bugs.
This is so funny. So the Big Dump from Reincarnation has become drivable for the first time in c2 instead of reincarnation.
How many games can you say you've heard about such a weird set of events.
It's a historic moment. When the Big Dump will become drivable in Reincarnation too, we can forever say that Reincarnation's Big Dump was first drivable in C2.
And isn't it so fitting in the end? Big Dump always belonged to C2 and it's the place of it's birth.
Toshiba that looks proper rad!! There's a level of hyper quality to the stuff you release :)
MrD what your saying is beautiful man, deep history!
As always Toshiba that is fucking awesome :), been looking for a "update" to the big dump and this should be perfect :), thanks.