You are here

Hard to wreck Addon vehicles

ElectrikaL's picture
Fluffy Bunny
Posts: 7
Hard to wreck Addon vehicles
#1 Submitted: Sat, 10/05/2014 - 17:21

Hello.

I would like to know if it is possible to change a vehicle's resistance value.
For example: Toshiba's Baz Mini (PSX), I've made it so it has the same speed, mass and acceleration as the Killer Coop yet I still find it much harder to waste than the latter.

Does it have anything to do with the lack of crush data?

Edited by: ElectrikaL on 10/05/2014 - 17:44
Toshiba-3's picture
Velociraptor Fister
Community VIPKickstarter Backer
Posts: 1117
Submitted: Mon, 12/05/2014 - 14:58

You can change that easily. The text file contains three crush datas (addon cars have static crush datas so there's no long list of numbers, but it doesn't matter): simple model, complex model and bonnet model. Just look for the first line of the second crush data (ie for Baz Mini it's 0.450000) and make that value higher to weaken the car. Check the Killer Coop's value if you want the same.

... and carmageddon add-ons at road reaction.

ElectrikaL's picture
Fluffy Bunny
Posts: 7
Submitted: Mon, 12/05/2014 - 19:23

That worked!
Thanks a lot!

Jeff_1amstudios's picture
Fluffy Bunny
PayPal Backer
Posts: 4
Submitted: Tue, 02/12/2014 - 21:28

We know enough of the format of the crush data that you *could* add crushing to an addon car, but it would be time consuming without a tool to help

Crush data description

OpenC1 - Open source Carma1 engine: http://1amstudios.com/projects/openc1