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[Tool] Flummery v0.3.7.5

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Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Fri, 16/05/2014 - 10:55

v0.0.2.7 released.
Download here (973KB)
See OP for further details.

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

AlexTSK's picture
I was in the War!
Posts: 2765
Submitted: Fri, 16/05/2014 - 11:21

I've been playing around with it, great work Errol, thanks for this! I will hit you up on Github about any issues :)

FatCat's picture
I was in the War!
PayPal Backer
Posts: 2642
Submitted: Fri, 16/05/2014 - 11:26

Havent run into any big issues so far, it seems very stable and loads things quite quick and snappy! Flummery is quite awesome! I can even enable wireframes, :O

(edit: Wow, the CU:NT is so incredibly detailed, i'm very impressed, it's like looking at an HD version of the C:R i've been playing, haha)

(edit2: I'm noticing some simple lighting in your preview pic, is my viewer supposed to not have that?)

Edited by: FatCat on Fri, 16/05/2014 - 11:43
HEX1GON's picture
Cunning Stunt Licker
Posts: 261
Submitted: Fri, 16/05/2014 - 11:53

Very nice app, can't wait for more progress!

Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Fri, 16/05/2014 - 11:55

FatCat wrote:
(edit2: I'm noticing some simple lighting in your preview pic, is my viewer supposed to not have that?)

Balls. When did that break?!

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

FatCat's picture
I was in the War!
PayPal Backer
Posts: 2642
Submitted: Fri, 16/05/2014 - 12:13


Woaaaaah, i found this in the Wheels folder, i think it's a super early model!!!

Fuel's picture
Piledriver
Kickstarter Backer
Posts: 614
Submitted: Fri, 16/05/2014 - 12:23

That'll be the car for 10k Ken. Nice find FatCat :-)

Edited by: Fuel on Fri, 16/05/2014 - 12:24
timmy76's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 116
Submitted: Fri, 16/05/2014 - 12:24

Lambo :P

Edited by: RoadSweeper1989 on Fri, 16/05/2014 - 12:25
Glumok's picture
Fluffy Bunny
Posts: 39
Submitted: Fri, 16/05/2014 - 13:00

Thanks Errol, you're definitely a legend in Carma tools and mods! :)
The ability to load our own .tif textures makes it way easier to see how it looks like once wrapped to the model, without having to launch the game:

I hope it will be possible to also use .png image format in a near future. Also, I'm sure it is because it still is a WIP, but the 3D view is far from being useful with numpad, as the mouse could do a 10 time better job on it! Keep up the good work, sir!

FatCat's picture
I was in the War!
PayPal Backer
Posts: 2642
Submitted: Fri, 16/05/2014 - 13:10

Glumok wrote:
Thanks Errol, you're definitely a legend in Carma tools and mods! :)
The ability to load our own .tif textures makes it way easier to see how it looks like once wrapped to the model, without having to launch the game:

I hope it will be possible to also use .png image format in a near future. Also, I'm sure it is because it still is a WIP, but the 3D view is far from being useful with numpad, as the mouse could do a 10 time better job on it! Keep up the good work, sir!

Well, the controls could be mapped a little differently on the numpad for easier navigation, here's my idea:
4/6 - turn left/right
1/3 - move left/right
+/- - Zoom-in/Zoom-out
8/2 - Look up/down
7/9 - roll left/right
Oh and a verrrry important feature that i'd like to request
5 - Reset views

(also, an option to unload models, as they pile up on top of one another if i load more than one, i have to exit flummery if i just want to view individual models, Oh, another request would be to have the option to view textures in a bigger resolution than the preview window allows you to see them)

Edited by: FatCat on Fri, 16/05/2014 - 13:12

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