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Derrin01's picture
Fluffy Bunny
Posts: 1
Submitted: Sun, 14/08/2016 - 22:02

Love the game but it is missing a crucial component that made it Carmageddon. I have played all five Carmageddon games. Where is the foul language on the Xbox version? I cannot find an option to turn it on and I miss max yelling and cursing when something surprised him.

Trent's picture
I was in the War!
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Posts: 2989
Submitted: Sun, 14/08/2016 - 22:16

The Xbox version has exactly the same foul language in its text as the other versions. It doesn't have Max yelling because neither Reincarnation nor Max Damage (or Carma 2 or TDR for that matter) have the Pratcam. It was something they really wanted in the game but none of the various methods they attempted for it gave satisfactory results (e.g. FMV footage wasn't reactive enough, 3D Pratcam was too demanding on the art team and the tech team, etc.) so they made the difficult decision to cut the feature entirely rather than do it half-heartedly. If they had the Pratcam then they would have had Max and Die Anna yelling shit.

STShotgun's picture
Cunning Stunt Licker
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Posts: 109
Submitted: Sun, 14/08/2016 - 23:46

It sucks that the Pratcam never made it in but couldn't they have sorta used both methods? So a placed camera inside the car facing the driver (the actual 3d driver wouldn't be visible) to act as the realtime camera with a prerendered 2D Max/Die as an overlay to act as the FMV part, so it could potentially cut down the amount of work without trying to keep it all 3D in realtime?

"I have come here to chew bubblegum and kick ass. And I'm all out of ass."

C:R & C:MD Compilation - https://www.youtube.com/watch?v=E7FrYLN6Bfg
Modding thread: http://www.carmageddon.com/forum/topic/29467

LuckyMike's picture
Cunning Stunt Licker
Posts: 237
Submitted: Thu, 18/08/2016 - 05:21

Look at what "FaceRig" program can do. 8-)

Edited by: LuckyMike on Thu, 18/08/2016 - 05:30
Trent's picture
I was in the War!
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Posts: 2989
Submitted: Thu, 18/08/2016 - 10:27

STShotgun wrote:
It sucks that the Pratcam never made it in but couldn't they have sorta used both methods? So a placed camera inside the car facing the driver (the actual 3d driver wouldn't be visible) to act as the realtime camera with a prerendered 2D Max/Die as an overlay to act as the FMV part, so it could potentially cut down the amount of work without trying to keep it all 3D in realtime?

One of the issues with fully FMV was it wouldn't react to the impacts and damage to the car in a believable way. One of the issues with fully 3D would have been the large demand on the art team to create detailed enough cockpits to suit having it always onscreen in the pratcam.

If you had FMV characters greenscreened onto the actual 3D cockpit it would combine both those issues and potentially make them worse. The cockpits would need to be realistic enough to not make the FMV character look out of place and, as it would crush in real time with the in-game car, the FMV characters would have to be able to react to every single dent so they don't go through the geometry and shit.

Other problems can arise from having a 3D cockpit no matter whether the character is 3D or FMV, such as the cockpit being crushed so badly the camera isn't showing it any more or can see outside the car, or under other extreme deformations like stretch goal or ave a banana which would displace the cockpit. Then there's car splitting and how that would work. On the surface Pratcam seems like a very basic and simple task to implement but once you delve deeper into how it will actually work it opens up a lot of problems which would need to be solved for it to work properly.

@LuckyMike: FaceRig is software specifically developed for facial motion capture, which is not what the PratCam is meant to do and it doesn't solve any of the problems in implementing the PratCam.

STShotgun's picture
Cunning Stunt Licker
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Posts: 109
Submitted: Thu, 18/08/2016 - 13:22

@Trent - I see. :/ Oh well, we can only hope that they might find the time and resources to bring it back in the next game if it happens.

"I have come here to chew bubblegum and kick ass. And I'm all out of ass."

C:R & C:MD Compilation - https://www.youtube.com/watch?v=E7FrYLN6Bfg
Modding thread: http://www.carmageddon.com/forum/topic/29467

Trent's picture
I was in the War!
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Posts: 2989
Submitted: Thu, 18/08/2016 - 14:46

Yeah with a bigger budget and team I don't see why they couldn't figure out a way of getting it done to the quality they want. With C:R/MD I'd assume it was simply too much work for too many people when those people could be getting more work done on more important things.

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