So, I was thinking of trying to compile a papercraft version of Stig O'sore's Volkswerker. I extracted the relevant texture files using carmagedit.
I didn't realise these textures would all be square, and the game stretches them to fit the models, so I don't know how to work out the correct dimensions. The side view seems to be roughly 2:1 to give a good side profile of the car, but I have no idea how wide to make the car in comparison.
How are the models stored in the game? Is there a program I can use to view it? I'm not even sure which file holds the information and how to interpret it. Anybody know how to do this?