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maximilian_damage's picture
Fluffy Bunny
Posts: 2
Ghost pedestrian?
#1 Submitted: Mon, 22/10/2012 - 19:38

I completed all the courses by wasting opponents, and decided to redo all tracks winning by killing all the peds.

I managed to kill 515 of the 516 on the first track, and the final ped can't be killed. If I drive through him he takes no damage, and the electro rays don't trigger for him (I'm in the electric car).

I tired taking a screen capture, but just as I was maneuvering into position, the last opponent managed to kill himself by ramming into me as all the others had done... And I'd even downgraded my offensive upgrades all the way to avoid that.

The strange thing is I seem to remember this as a bug from the original release all those years ago...

Anyway, apart form this bug, it's a great game - I'm surprised how well the controls work on the touch screen once I got used to it - the car handling, with all the handbrake turns etc., is one of the things that made the game so great.

maximilian_damage's picture
Fluffy Bunny
Posts: 2
Submitted: Tue, 23/10/2012 - 01:09

Hmm, I tried the next two levels, and after killing all the peds on the map (after getting the pickup), I'm still short. Are some of them not supposed to show up?

Evil Jack's picture
Norman E. Carnage
Kickstarter Backer
Posts: 89
Submitted: Tue, 23/10/2012 - 01:46

You gotta look carefully. Some of them are on the race route, and the yellow dots can blend into the green of the highlighted route. If you don't see any at all try running a full lap and see what happens.

nobby's picture
Stainless
Stainless
Posts: 775
Submitted: Tue, 23/10/2012 - 08:03

Our QA lead Tina has repeatedly tested the levels, to ensure that all the pedestrians can be killed. She identified the few peds that were in impossible-to-get places, and I edited the data to remove them. Tina then re-tested the game using Electric Blue and getting the Peds Shown on Map PUp (that I've also made sure is present in every race) to confirm that the races could be completed by killing all the peds.

In my latest complete play-through, I've finished every race by wrecking, and completing the laps, and now I'm working my way through them all killing all the peds. So far I've killed 'em all on Maim Street, Coastal Carnage, Fridge Racer and Beef Curtains, with 100% success at my first attempts.

It's always possible that there may be an occasional bug - but the one reported by the OP isn't one we encountered during testing, unfortunately.

I was in the war.

ultimasnake's picture
Fluffy Bunny
Posts: 13
Submitted: Sun, 28/10/2012 - 15:20

Hate to bring it to you Nobs, but the guy's telling the truth. I just had the same issue on 'Avenue of Atrocities'. It seems to be more random then suspected since i've managed to kill all pededstrians on Maim steet, Costal Carnage, Fridge racer, Death Valley, Pit stop and Industrial injury...

Still don't believe me do you! ;-). Here's my evidence

Me trying to hit the ped:
http://www.youtube.com/watch?v=kKq4mxDFNM4

Trying the opponent to hit the ped:
http://www.youtube.com/watch?v=C4xb5M7T1zc

BUT it's the first time i've seen this occur, and i've finished all races by destruction and racing. Might be a 1.1 thing?

Running on Ipad 2, IOS 6, Carma 1.1 full

diversario's picture
Fluffy Bunny
Kickstarter Backer
Posts: 2
Submitted: Sat, 03/11/2012 - 18:00

I just ran into this as well. I finished all races and unlocked all the cars so I thought - now I can use Stella's car to kill all peds. I decided to play on the last Downtown Devastation location. I encountered 2 ghosts.

Map:

Ghost:

I ended up with 497/499 kills. Very disappointing :(

I'm playing on iOS 6 on iPad 3.

stygimoloch's picture
Velociraptor Fister
Kickstarter BackerCompetition Winner
Posts: 1068
Submitted: Tue, 06/11/2012 - 12:37

On the GOG release of C1 [not sure how much code it and Funsize still have in common], I had a ped run through a wall. It was on Acid Reign, on the straight just before the first checkpoint (beneath the chicane ramp). One of the labcoat-wearing peds ran into the side wall, i.e. the side of the ramp. I *think* he reappeared later somewhere further up the wall, and promptly fell to his doom, but that could have been a ped I'd missed who was already standing on the level above.

diversario's picture
Fluffy Bunny
Kickstarter Backer
Posts: 2
Submitted: Thu, 08/11/2012 - 12:22

Yeah, I've seen pedestrian run inside of those black/yellow block that indicate direction. Once they're there it's impossible to kill them by regular means.

ThatRedGuy's picture
Fluffy Bunny
Kickstarter Backer
Posts: 1
Submitted: Wed, 02/01/2013 - 04:08

I'm finding the same problem with three peds in 600ft Under.
One is in the grid area in the north-east of the map, and two are in the large pit area in the west of the map (near Checkpoint 2).

616/619 kills happened three times.

Miss T's picture
Stainless
Stainless
Posts: 26
Submitted: Thu, 03/01/2013 - 12:13

Hello!

There is an FAQ item in the support section for this issue.

http://www.carmageddon.com/funsize/support/carmageddon/23171

:)

ultimasnake's picture
Fluffy Bunny
Posts: 13
Submitted: Fri, 04/01/2013 - 14:07

Hi Miss-T, although it sounds like a logical explanation (though it still remains a bug) I want to acknowledge that I've hardly ever interrupted a race while these issues occur. I tend to go out for the show peds on map powerup and go from block to block within minutes and once I got started I can't put a game down ;).

It might be one of the scenarios but maybe not the only one. Will this be looked into? The levels I encountered these on are quite straight forward but some levels require 10 or 20 minutes to get to all peds (like the 'cavern' levels) which is fustrating.

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