Is there any way to play the first two Carmageddon games in 16:9 format or force them to display in 4:3?
Twisted . Give me a day or two to catch up on stuff if no one answers you.
Twisted: C1 and C2 can be played in 4:3 if you play them in Glide mode with nGlide (both Steam and GOG versions ship with nGlide). You just have to configure nGlide to keep original aspect ratio instead of stretching across the screen.
C1 can be played in non-stretched 16:9 in software mode if you use the widescreen patch. If you use Steam/GOG's versions, then applying QTZ' 95RPP will allow you to install the widescreen patch among other settings. Else you can find the patched executables in this archive. Do read the included readme.
If you're using the Meld Pack, you can also simply stay in windowed mode and just double the window resolution (to 1280x960). That's what I do to keep the gritty look while getting the game to take more space onscreen.
Pretty much what Tosh said, I just had to check it out. There is also a patch that lets you run it in higher resolutions.
Just havent tested it recently yet.
Thanks guys for response, I will take a look into these various workarounds. Appreciated.
Edit: no matter which settings I modify in nglide (aspect ratio, resolution, etc.), the settings won't apply when launching the game in 3dfx mode.
You have to tell more: C1 or C2? Steam or GOG? If C1, did you try reinstalling nGlide as explained in this thread: https://www.gog.com/forum/carmageddon_series/carmageddon_hq_how_to/page1
@starbuck: That's Razor's texture pack for C2.
I'm trying to play Carm95.exe in software mode with 16:9 resolution but apparently, neither of the two solutions you posted worked for me. The modified 1920x1080 exe only display 1/4 of the screen at the top left corner and if I install the HD patch in the package installer I get the exact same result.
Thought you found it. Give me a few days.
In the meantime use the Nglide config utility in the actual game folder.
So far I used the one in the C2 directory but got some kind of error about car resolutions when I changed the first setting.
Oh and doing what you did in "software mode" is most likely the problem. I think software mode is only 640 x 480 (ONLY) (or was it 320 x 240 ?). I dont think software mode does any glide calls.
PS I had this link on my DVDs :)
Twisted: It's normal. The menus aren't stretched. Just start a race and you'll see it will be fullscreen... Cockpits and maps aren't stretched either, this is an experimental patch really. Just make sure to do as the HALP.TXT says: duplicate DATA\64X48X8 into DATA\1920X1080X8 and put the files from the respective folder in archive into it to have a more comfortable HUD.
I get the error message ''Can't open car resolution-dependant file'' if I don't overwrite the 1920x1080 files located in data folder and anyway, I get noticeable fps drops with the widescreen patch so the best way I ended up with is to simply change my monitor aspect ratio. This, along with the carma95 windows version works like a charm and no hassle to deal with.