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Mad Mike's picture
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Mad Mikes AA Fan Art
#1 Submitted: Fri, 04/05/2012 - 15:44

Mad Mikes Assorted Automobile Fan Art topic

This topic houses Automobile themed Fan Art that I've made since 2011
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News:

20th April 2015: This topic will soon by closing, I will be relocating all current work to my Mod topic, as all Vehicle Models I am working on will be going in-game at some point. This topic will remain with renders for historical purposes, or something to that effect.
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2014-2015:

Assorted Reincarnation Spec Vehicles

These are renders only, head over to 'Mad Mikes Used Cars' for in-game versions

Spoiler: Driver and vehicle Info

Driver: Convoy

Bio: After taking a wrong turn on a deserted Arizona Highway, Convoy found himself transported from 1976 to 2014. Here a different kind of Auto wars rage on and the former Vigilante Leader is back in the game

Vehicle Type: Semi Truck (Tractor)

C.R.A.P Ratings: (without Trailer)

  • Acceleration: 6/10
  • Top Speed: 5/10
  • Handling: 5/10
  • Armour: 10/10
  • Offensive: 10/10

Full Specifications (without Trailer):

  • Vehicle Type: (Modified Production) - Semi Tractor Trailer Truck
  • Powertrain Type: Diesel Combustion Engine/DCE - Front Engine/Rear Wheel Drive
  • Engine Details: V8 - 800 Cubic Inches (Diesel) - 475 Horsepower, 1250 lb/ft Torque
  • Drivetrain Details: Manual Transmission (6 Speed)
  • Acceleration (Zero to Sixty): 9.9 Seconds
  • Top Speed: 132 Miles Per Hour
  • Suspension: Modified - Heavy Duty Semi Truck Suspension (Stock parts from a larger Semi)
  • Brakes: Stock (Compressed Air powered) - Front: Drum Brakes - Rear: Drum Brakes
  • Curb Weight: 21000 Pounds / 10.5 Tons (without Trailer)
  • Other Notes: Trailer Weight adds approx. 9.5 Tons (19000 Pounds), also the core structure has been reinforced for carrying weapons, although weapons were removed circa 1975

Renders:

Spoiler: Renders with Trailer

Spoiler:

Leadpumper

Spoiler: Driver and vehicle Info

Driver: Agent Orange

Bio: Discharged from the FBI for being 'Mentally Unstable', Agent Orange will hunt down and terminate anyone with extreme prejudice if they cause any damage to the Leadpumper. Nothing short of a truck can take a pounding from this Heavyweight sedan.

Vehicle Type: Full-size Sedan

C.R.A.P Ratings:

  • Acceleration: 7/10
  • Top Speed: 6/10
  • Handling: 5/10
  • Armour: 8/10
  • Offensive: 9/10

Full Specifications:

  • Vehicle Type: (Modified Production) - 4 Door Sedan (Full-size)
  • Powertrain Type: Internal Combustion Engine/ICE - Front Engine/Rear Wheel Drive
  • Engine Details: V8 - 450 Cubic Inches (1 x 4 Barrel Carburettor) - 500 Horsepower, 550 lb/ft Torque
  • Drivetrain Details: Automatic Transmission (4 Speed)
  • Acceleration (Zero to Sixty): 9.2 Seconds
  • Top Speed: 142 Miles Per Hour
  • Suspension: Modified - Pursuit Spec' Shocks, Springs, Sway bars
  • Brakes: Stock - Front: Disc Brakes - Rear: Drum Brakes
  • Curb Weight: 6000 Pounds / 3.0 Tons
  • Other Notes: Heavy ramming bars (estimated 1000lbs of steel)

Renders:

Spoiler:

Monty Carnage

Spoiler: Driver and vehicle Info

Driver: Magnus Hasardson

Bio: This mad Icelandic racing driver fixed up this old Monty with a view to causing maximum carnage on the track. He believes in driving fast, hitting hard and not much else... ...That explains why the Monty has no brakes. Literally no brakes. Drive fast, Driver faster or hit something

Vehicle Type: Personal-luxury/Muscle Car

C.R.A.P Ratings:

  • Acceleration: 8/10
  • Top Speed: 6/10
  • Handling: 3/10
  • Armour: 7/10
  • Offensive: 9/10

Full Specifications:

  • Vehicle Type: (Modified Production) - 2 Door Coupe (Personal Luxury/Muscle Car)
  • Powertrain Type: Internal Combustion Engine/ICE - Front Engine/Rear Wheel Drive
  • Engine Details: V8 - 454 Cubic Inches (1 x 4 Barrel Carburettor) - 471 Horsepower, 530 lb/ft Torque
  • Drivetrain Details: Automatic Transmission (4 Speed with Overdrive)
  • Acceleration (Zero to Sixty): 6.9 Seconds
  • Top Speed: 160 Miles Per Hour
  • Suspension: Stock/Original
  • Brakes: None/Useless
  • Curb Weight: 5000 Pounds / 2.5 Tons
  • Other Notes: Heavy ramming implements with Pedestrian Mincer (Powered off the Crank) fitted

Renders:

Spoiler:

Stodge Barger

Spoiler: Driver and vehicle Info

Driver: Carkey and Clutch

Bio: It's the '70s all over again. Carkey & Clutch are still In A State '76 time warp. These two cool cats are here to prove who's got the best of the V8s. The Barger is one Hazzardous Ride.

Vehicle Type: Muscle Car

C.R.A.P Ratings:

  • Acceleration: 9/10
  • Top Speed: 8/10
  • Handling: 7/10
  • Armour: 7/10
  • Offensive: 8/10

Full Specifications:

  • Vehicle Type: (Modified Production) - 2 Door Coupe/Muscle Car
  • Powertrain Type: Internal Combustion Engine/ICE - Front Engine/Rear Wheel Drive
  • Engine Details: V8 - 432 Cubic Inches (Supercharged Semi) - 950 Horsepower, 850 lb/ft Torque
  • Drivetrain Details: Automatic Transmission (5 Speed)
  • Acceleration (Zero to Sixty): 4.1 Seconds
  • Top Speed: 191 Miles Per Hour
  • Suspension: Modified - Heavy Duty: Shocks, Springs, Sway bars and suspension geometry
  • Brakes: Stock - Front: Disc Brakes - Rear: Drum Brakes
  • Curb Weight: 4200 Pounds / 2.1 Tons
  • Other Notes: Pedestrian skewering thorns mounted up-front

Renders

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2014:

Various Vehicles (Old Art Style Round 2)

Originally intended to be in-game models. In-time, some of these will get rebuilt to new standards for Reincarnation, once tech for vehicles with >2 Axles and Trailers is implemented.

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2011-2012:

Individual Vehicles (Old Art Style Round 1)

Originally intended to be in-game models. In-time, some of these will get rebuilt to new standards for Reincarnation. All images come with driver information & specifications.

[Approx: 7500 Tris] Extra Pics

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Edited by: Espyo on 20/04/2015 - 14:49 Reason: Locked, as requested by author.

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Zodape's picture
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Posts: 323
Submitted: Fri, 04/05/2012 - 17:11

Really awesome job, mate. Lovin' the models. I also like the small details like "C.R.A.P." rating or the Terminator reference.

I have some suggestions:

-The Leadpumper could look more like a trashed car with junkyard parts on it. Assuming Orange died, it must have been in a carcrash, so the Leadpumper should have been wasted. Therefore, whoever stole Orange's vehicle must have tried to fix it with some junk and shit. Just saying. ;)

-I think the VolVile lacks something. It looks just plain and simple. Maybe adding a simple paintjob such as stripes, numbers or whatever on the sides should do it.

Anyways, good job, man. I loved every single model. :)

AlexTSK's picture
I was in the War!
Posts: 2764
Submitted: Fri, 04/05/2012 - 21:19

I like, nice work Mike as usual :) These really look like they could be converted into Gta IV rather easily, just have that feeling. Sadly I wont take up the sled since I'm working on the suppressor right now :)

Mad Mike's picture
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Posts: 1129
Submitted: Mon, 07/05/2012 - 11:36

Quote:
Really awesome job, mate. Lovin' the models. I also like the small details like "C.R.A.P." rating or the Terminator reference.

I have some suggestions:

-The Leadpumper could look more like a trashed car with junkyard parts on it. Assuming Orange died, it must have been in a carcrash, so the Leadpumper should have been wasted. Therefore, whoever stole Orange's vehicle must have tried to fix it with some junk and shit. Just saying. ;)

-I think the VolVile lacks something. It looks just plain and simple. Maybe adding a simple paintjob such as stripes, numbers or whatever on the sides should do it.

Anyways, good job, man. I loved every single model. :)

Thanks buddy.

With the leadpumper that could be an idea. I mainly wanted to bring it back to life. All it needs is a texture change and a few parts to be bent out of shape and it could start looking like it was pulled out of the junkyard, and through the APO the player essentially 'restores' it to the state in which I've depicted it currently. I'm not sure if Agent orange is really dead though, officially he is, but the new driver could be him, only having just emerged from a coma to avenge the man who took him off the road ;)

As for the volvile the only thing I can think of is some small tail fins (with a few spikes integrated into them) running along the top of the 1/4 panels above the rear wheels. the paint-job is meant to be that of a professional bounty hunter so thats why its so plain. I'll probably give it another once over to see if there isn't something extra I can add.

Quote:
I like, nice work Mike as usual :) These really look like they could be converted into Gta IV rather easily, just have that feeling. Sadly I wont take up the sled since I'm working on the suppressor right now :)

Thank dude :) Maybe they could be ported. I've got a slight problem in that I can't run GTA IV on my PC (my motherboard & CPU are 9 years old hehe) and I cannot afford to finance a new rig until the summer, so maybe after then I could look into it. I'm trying to find a game I could port some of them too that people still play.

I'm looking forward to seeing what you come up with for the suppressor.

Next cars will probably be the De'Gory un (already got several ideas on how to bring the it back from the past) with the annihilator or maybe another new car

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Mad Mike's picture
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Submitted: Tue, 15/05/2012 - 15:20

Did someone call for the leadpumper to be showing some signs of being sat in a junkyard before Agent Orange Rubbed Out re-acquired it and fixed it up.

A rough summary of what is now in 'not-so-good' shape
- grille bars bent out of shape & light covers stuck open
- several lights missing replacement parts
- Front bumper deformed (still showing some signs from when car was T-boned and veered into a wall)
- License plate hanging by one bolt
- Drivers door, Rear Passenger Side door, Left Fender and trunk parts sourced from another car (varying condition)
- Hood bent back into shape (partial primer coat)
- body overall showing signs of wear, worn paint and a few rust spots

Some extra angles


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AlexTSK's picture
I was in the War!
Posts: 2764
Submitted: Tue, 15/05/2012 - 15:57

Do I hear a 'sick shit Mike!' ? Nice changes, I actually prefer this one to the original, it definitely looks reconstructed from a prior accident. Great job on making it look like an actual entrant, then again I really like your more realistic approach to the competitors, and how you managed not to make the vehicles look too post apocalyptic, but then that's just my preference :) Have cookies Mike.

PS : Perhaps you can change the 12 to a 13? You know sort of like 'Next!' since it's a different driver :) And also because well unlucky 13, unlucky Agent Orange getting all dead and stuff.

Mad Mike's picture
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Posts: 1129
Submitted: Mon, 21/05/2012 - 09:41

Quote:
Do I hear a 'sick shit Mike!' ? Nice changes, I actually prefer this one to the original, it definitely looks reconstructed from a prior accident. Great job on making it look like an actual entrant, then again I really like your more realistic approach to the competitors, and how you managed not to make the vehicles look too post apocalyptic, but then that's just my preference :) Have cookies Mike.

PS : Perhaps you can change the 12 to a 13? You know sort of like 'Next!' since it's a different driver :) And also because well unlucky 13, unlucky Agent Orange getting all dead and stuff.

Thanks :) Its definitely got a more character and more menace to it being in this condition. It seems that Agent Orange Rubbed Out only cared about roughly putting the body back together, and is more concerned with the big block under the hood, that and who's going to be next.

Thanks again, I've been trying to go for a slightly more realistic look on all of the cars, so you could actually picture it happening in the real world. As for the number, I think it'll be left at 12 as Rubbed Out has become a little superstitious of unlucky numbers and doesn't want to meet the same fate again ;)

Metal Mikey and Otis P. Jivefunk will probably be the next entrants, I've gotten some ideas together and reference for the base cars

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Mad Mike's picture
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Submitted: Thu, 14/06/2012 - 19:09

Time for an update. Sadly the PC I was using for 3ds max has basicly self destructed, so pics from now on will pretty much just screen captures (with no lighting/reflections) out of Zmodeler until I can get a new PC together that can run max

First up is the return of Otis P. Jivefunk and the caddy fat cat.

And then Russ. T. with the De Gory'Un - 'I can't drive 88'

Various additional angles, De Gory'un front shots are shown with the mesh cover over the lights/grille removed

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AlexTSK's picture
I was in the War!
Posts: 2764
Submitted: Thu, 14/06/2012 - 19:29

Way to put those zingers in there Mike :P Nice work on the two cars, hmm I did prefer metal Mikey as the driver though but hey who cares :)

Mad Mike's picture
Velociraptor Fister
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Posts: 1129
Submitted: Sat, 02/02/2013 - 17:36

Well after what seems like forever I've finally gotten a new machine that can handle max together and get some renders of what were the last 'new' cars together. Made some minor updates to the front end of the eagle, as it just wasn't sharp enough.

Updated presentation images

Unknown - 'Red Eagle' - Max Damage [Approx: 7500 Tris]
9 - 'Caddy Fat Cat' - Otis .P. Jivefunk [Approx: 6500 Tris]

89 - 'De Gory'Un' - Russ. T. [Approx: 8300 Tris]

Some extra pics too





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AlexTSK's picture
I was in the War!
Posts: 2764
Submitted: Sun, 03/02/2013 - 22:43

Nice to see you back Mike, can we expect to see some more cars from you? maybe a hawk? :) Can't say that it's my type of eagle but I understand what you're going for, great work either way keep it up!

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