You are here

Better handling steering cars

Chimieltje's picture
Fluffy Bunny
Posts: 20
Better handling steering cars
#1 Submitted: Thu, 21/12/2017 - 21:02

I wonder if there are people here who have edited some car's text files in according to friction, traction

see here:

https://www.cwaboard.co.uk/viewtopic.php?f=3&t=1056

My cars have nowadays no wheelspinning and smoke at the start, and i am fast at start. Only the simplest cornering and the car could not make any turn fast enough before hitting buildings.

Best example to explain is that big ring on the first race. That is a perfect place to test simple corners. I would have more grip and better steering at some higher speeds to race the corners more realistic. I know with real driving the car does more difficult respond at higher speeds when doing simple corners, but in this game it's ..

let's say I would have it more like the grip o matic tyres powerup for better steering but only without e.g. the driving on two wheels..

Toshiba-3's picture
Velociraptor Fister
Community VIPKickstarter Backer
Posts: 1144
Submitted: Tue, 02/01/2018 - 16:28

Have you tried setting the friction angles to 90 as suggested by Small_Block in that CWA thread? How does the handling react?
We rarely mess with these values when making addon cars. And I think most of us simply decelerate+handbrake to take corners..?

Edited by: Toshiba-3 on Tue, 02/01/2018 - 16:28

... and carmageddon add-ons at road reaction.

randomness