Minge v5.12 - Now Supports Max Damage
Get the latest version here: http://www.carmatools.com/downloads/tools/MingeV5.12.zip
Minge v4.1 released
v4.1 Fixed UI bug which apparently numerous people have been silently suffering with, thanks to Ender for pointing this out. Added a better update dialog with change log support.
Minor update but a big version number leap as there was a typo in the version checker which made the previous version think it was v4 instead of v3. Oops. Anyway, grab it from the usual place and PLEASE report any bugs which you find, I can't fix them if I don't know about them!
Minge v3.0 released
v3 Game Options & Launching ZAD Extracting LOL Decoding Fix for the number culture
Once again, you should be notified about the new version the next time you start it up, else grab it from the usual space: http://www.carmatools.com/downloads/tools/Minge.rar
Change log v2.5 Supports mods with ZIP file extensions to work with the latest version of C:R Automatically renames all ZAD files in the CarMODgeddon folder to ZIP Packaging mods now uses TDX files for textures unless you explecitly tell it to convert textures to IMG format. No more DLLs, Minge is now just a single EXE
Minge should automatically tell you the update is available and offer to download it. Otherwise grab it from here: http://www.carmatools.com/downloads/tools/Minge.rar
Please note that v1.0 will crash when it checks for an update as it doesn't support decimal points in version numbers, but no one should be using v1.0 any more anyway, sooo...
Just released Minge v2.0, here is the changelog:
New mod install process - List of mods to install - Improved Drag & Drop support - Progress bar - Choose whether the ZAD is copied to the CarMODgeddon folder or moved there - Log shows after mods are installed so you can see if you tried to install something which isn't a CarMODgeddon mod Mod Packager should detect the type of mod better Version numbers now support decimals Huffman compression for IMG files Ability to delete mods
Minge should automatically tell you the update is available and offer to download it. Otherwise grab it from here: http://trent.incarnated.co.uk/downloads/tools/Mingev2.rar
Here it is, the tool you've all been waiting for: MINGE! Most of you will use it for installing mods and turning them on or off and some of you will use it for packing up vehicles, wheels and levels, an invaluable tool for anyone interested in mods.
Remember that this tool only installs CarMODgeddon mods, not the old style of mods which you used to place in the ZAD folder. Just drag a CarMODgeddon mod's ZAD file onto the Minge window and it will install it to the correct place, then tick it's checkbox and click save to make the game use the mods.
Using CarMODgeddon mode you can play multiplayer with mods, but currently the game only lets you play multiplayer with people using the EXACT SAME mods enabled as you. If either of you have, say, an extra car or wheel enabled then the game will give you a data mismatch error. Hopefully this will be fixed in coming updates to the game.
Download it from my brand new (work in progress) website here: http://trent.incarnated.co.uk/Tools/Minge
Here is the readme:
Minge is a tool for Carmageddon: Reincarnation to install, manage and package CarMODgeddon mods.
* Manage which mods are active in CarMODgeddon mode.
* Automatically create the necessary folder structure and config file for CarMODgeddon.
* Drag & Drop support for installing Mods.
* Package Mods with additional metadata for Minge to use.
* Automatic conversion of TDX textures to IMG format
* Automatically fix HUD Damage Indicator
Install & Setup:
1: Unpack to some folder somewhere
2: Run Minge.exe
3: Direct the game to your Carmageddon: Reincarnation folder
1: Run Minge
2: Drag your Mod's ZAD file on top of Minge's window
Enabling & Disable Mods:
1: Tick or untick the Mods you wish to enable or disable from the Vehicles, Levels or Wheels panels
2: Click save.
3: Start the game in CarMODgeddon mode and use your mods.
Special thanks to Stainless for making such an awesome and moddable game and providing answers to my many questions; and to Errol for being a genius and doing all the hard work reverse engineering all the game's file formats and for putting up with me wasting his time on the IMG format!