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Mad Mikes Used Cars. [REL] 29 Vehicles [WIP] Environment

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Mad Mikes Used Cars. [REL] 29 Vehicles [WIP] Environment
#1 Submitted: Sun, 11/01/2015 - 15:38

"Welcome to Mad Mikes Used Cars"

____________________________________________________________________________________________________
This topic will house all of my released mods, as well as Work in progress of upcoming mods.

Old Art can be found in my Fan Art topic.
If you've got any constructive criticism or are having any problems, then post here.

Thanks to Trent for his Max Tools, and also Errol for getting C:R Modding going.

____________________________________________________________________________________________________

Videos:

Carmageddon Max Damage Videos:

Spoiler: Attack of the V8s Part 2 Vigilante 8 Rebuilds (VHS Version)

Spoiler: Attack of the V8s Part 2 Vigilante 8 Rebuilds (HD Version)

Spoiler: Attack of the V8s Part 1 Summer Update (VHS Version)

Spoiler: Attack of the V8s Part 1 Summer Update (HD Version)

Spoiler: Attack of the V8s Part 1 Muscle Cars & Full-size Cars - VHS Version

Spoiler: Attack of the V8s Part 1 Muscle Cars & Full-size Cars - HD Version

Spoiler: Testing Trailers in Carmageddon Max Damage

Spoiler: Testing Trailers in Carmageddon Max Damage: Round 2

Spoiler: Testing Trailers in Carmageddon Max Damage: Round 3

Spoiler: Testing Custom setup for the Plows' Bucket

____________________________________________________________________________________________________

Public Service Announcement/s:

Upcoming C:MD Releases:
CarMODgeddon is currently limited to vehicles, wheels & levels. As such, my third release wave (heavyweights) will have to wait until CarMODgeddon has been expanded.

Donations:
If you like what you have seen here, and would like to make a donation to the cause - Donations can be made here. This is strictly for donations, and is not a payment for goods/services.

Carmageddon Chatroom:
It was brought to my attention some time ago, that there is/was at least one person impersonating me on the chatroom. FYI: I have not used the chatroom since C:R was still in its public beta stage (around March-April 2015). So, if you chatting with anyone using my name or something similar - it is not me!
____________________________________________________________________________________________________

News:

02nd December 2017:
Work has slowed down on the environment, as I am now without 3ds-max (My licence has expired). Whilst I can get a free trial of a newer version, that will only last one month, and as such, I need to have every single model ready to go before hand, including the custom stand-ins for the police cars.
01st October 2017:
Just a little update, as things are progressing slowly. There's still a long way to go, but some areas are closing in on presentable.

Spoiler: Images
Testing the breakable pre-fab office, although it still needs damage textures & furniture (CRT Television included). Regardless, the basics work very nicely.



Archived news is available here.
____________________________________________________________________________________________________

Legal/The Boring Stuff:

Unless otherwise stated, I do NOT give permission for any persons, companies, corporations, machines or entities to copy, modify, re-distribute, re-use, claim as your own, sell or reverse engineer any of the below vehicles or their component parts in whole or in part.

In other words if you want to make any changes, host or re-distribute any of these, you must have my explicit written consent first. I may not be able to physically stop people from doing this, but doing so is against my wishes.
____________________________________________________________________________________________________

Work In Progress:

Vehicles that are in 'The Shop'

Spoiler:
Classified...

____________________________________________________________________________________________________

Carmageddon Max Damage (CMD) Releases:

These are not for use in Reincarnation!
_____________________________________________________

CMD Installation:

Minge Version 5.12 or higher is required for installation!

  • Extract/drag the '.mingebag' file from the .RAR archive onto MINGE
  • Follow the 'Install Mods' Prompt, If it warns of mods that are already installed, choose to keep the 'newest versions'
  • If it prompts about mods already being installed, choose to keep the newest version
  • Once the process is complete, enable the vehicle/s under the 'vehicles' tab
  • Save changes & launch CarMODgeddon

A Mingeset file which enables all Muscle Cars & Full-size cars can be downloaded from the same page as the cars

NOTE: Full release note/s & update logs can be found in the ReadMe that is contained within each .rar archive.
_____________________________________________________

Known Issues:

  • Sometimes, lights & windows will not repair properly (the material/s don't revert back to their un-damaged state)

_____________________________________________________

Muscle Cars

"We are the Wild Ones..."

_____________________________

AAW Stinger

Version 1.1

DOWNLOAD

Spoiler: Changes since last release
Version 1.1:[/i]
  • -Updated Exterior Paint textures using a better PBR export process
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures
  • - Replaced paint job 10

Spoiler: Extra Images

_____________________________

Fraud Grand Rioter

Version 1.1

DOWNLOAD

Spoiler: Changes since last release
Version 1.1:[/i]
  • - Updated Exterior Paint textures using a better PBR export process
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Hevy Hell Camino

Version 1.0

DOWNLOAD

Spoiler: Extra Images

_____________________________

Hevy Monty Carnage

Version 2.5

DOWNLOAD

Spoiler: Changes since last release
Version 2.5:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures
  • - Changed Display name to include manufacturer

Spoiler: Extra Images

_____________________________

Hevy Sonoma Stocker

Version 1.0

DOWNLOAD
Note: Aero parts are NOT visible in the garage, but will be visible in-game on all paint-jobs without the [NO AERO] designation.

Spoiler: Extra Images

_____________________________

Paralyser Grand Prick

Version 1.3

DOWNLOAD

Spoiler: Changes since last release
Version 1.3:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Paralyser Trash-Em

Version 1.5

DOWNLOAD

Spoiler: Changes since last release
Version 1.5:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Stodge Barger

Version 1.5

DOWNLOAD

Spoiler: Changes since last release
Version 1.5:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Stodge Squad Car ('74)

Version 1.1

DOWNLOAD

Spoiler: Changes since last release
Version 1.1:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Stodge Squad Car ('78)

Version 1.3

DOWNLOAD

Spoiler: Changes since last release
Version 1.3:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________________________________

Full-size Cars

"The Tough Ones..."

_____________________________

Blood Riviera

Version 1.3

DOWNLOAD

Spoiler: Changes since last release
Version 1.3:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Callahan Cab

Version 1.3

DOWNLOAD

Spoiler: Changes since last release
Version 1.3:
  • - Updated Exterior Paint textures using a better PBR export process
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Hevy Impaler

Version 1.5

DOWNLOAD

Spoiler: Changes since last release
Version 1.5:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Hick Pickup

Version 1.3

DOWNLOAD

Spoiler: Changes since last release
Version 1.3:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Leadpumper

Version 3.6

DOWNLOAD

Spoiler: Changes since last release
Version 3.6:
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Updated tire textures (again)
  • - Changed material & updated textures for illuminated lights
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Revised various performance characteristics, including
    + Gearing + Final Drive Ratio
    + Clutch delay
    + RPM Characteristics
    + Brake Strength
    + Suspension Pitch + Roll Factors
    + Anti Roll bar strength
    + Traction & Grip factors
    + Drag Coefficient
  • - Removed several redundant textures

Spoiler: Extra Images

_____________________________

Quarantine Cab

Version 1.2

DOWNLOAD

Spoiler: Changes since last release
Version 1.2:
  • - Updated Exterior Paint textures using a better PBR export process
  • - Revised Trailer Hitch ID for Tow Bar, so the vehicle can only hitch up to caravans
  • - Fixed all previously broken normal maps
  • - Changed material & updated textures for illuminated lights

Spoiler: Extra Images

_____________________________________________________

Vigilante 8 Rebuilds

"Back to the '70s..."

____________________________________________

Vigilantes

_____________________________

'67 Rattler

Version 1.2

DOWNLOAD

Spoiler: Changes since last release
Version 1.2: (Carmageddon Max Damage Compatible)
  • - Added Five New custom wheels
    • + Custom Muscle 13 'Cracker Super Stoke'
    • + Custom Muscle 14 'All Meshed Up '80s Style'
    • + Custom Muscle 15 'Interceptor'
    • + Custom Muscle 16 'Pursuit Special'
    • + Custom Muscle 17 'Keyslot Klassics'
  • - Corrected 'Toughness' Rating in UI to reflect 'Offense' as-well as 'GeneralDefence' & 'CarDefence'
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Changed material & updated textures for illuminated lights
  • - Added Trailer Tow bar for hitching up to caravans
  • - New PBR derived tire textures for all wheels
  • - New PBR derived damage textures for vehicle bodywork
  • - Material Changes to reflect new shaders
  • - Revised various performance characteristics, including
    • + Gearing + Final Drive Ratio
    • + Clutch delay
    • + RPM Characteristics
    • + Brake Strength
    • + Suspension Pitch + Roll Factors
    • + Anti Roll bar strength
    • + Traction & Grip factors
    • + Drag Coefficient
  • - Removed several redundant textures
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added workaround UI Text for paint-job & Wheel names
  • - Configured in-car camera

Spoiler: Extra Images

_____________________________

'69 Jefferson

Version 1.0

DOWNLOAD

Spoiler: Extra Images

_____________________________

'70 Clydesdale

Version 1.0

DOWNLOAD

Spoiler: Extra Images

_____________________________

'70 Van

Version 1.0

DOWNLOAD

Spoiler: Extra Images

_____________________________

'72 Moth Truck

Version 3.4

DOWNLOAD

Spoiler: Changes since last release
Version 3.4: (Carmageddon Max Damage Compatible)
  • - Changed Animation Controller all of the Antenna Animations to "SPEED_OVER_TIME"
  • - Fixed issue where 'Mutant Tail Thing' was anchoring between the 2 rear axles & would wreck the truck almost instantly
  • - Welded up vertices on the rear (double) Tyres
  • - Corrected 'Toughness' Rating in UI to reflect 'Offense' as-well as 'GeneralDefence' & 'CarDefence'
  • - Increased Maximum Steering Angle to 30 degrees (old value was 20 degrees)
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Changed material & updated textures for illuminated lights
  • - New PBR derived tire textures for all wheels
  • - New PBR derived damage textures for vehicle bodywork
  • - Material Changes to reflect new shaders
  • - Light facelift with different headlight & tail/brake light design
  • - Detached fifth wheel & configured it as a semi trailer hitch
  • - Split collision mesh for hitching of semi trailers
  • - Vehicle is set to spawn with Rig O' Mortis Trailers (Tanker, Loaded Flatbed, unloaded Flatbed)
  • - Revised various performance characteristics, including
    • + Gearing + Final Drive Ratio
    • + Clutch delay
    • + RPM Characteristics
    • + Brake Strength
    • + Suspension Pitch + Roll Factors
    • + Anti Roll bar strength
    • + Traction & Grip factors
    • + Drag Coefficient
  • - Vehicle is now immune to splitting
  • - Removed several redundant textures
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added workaround UI Text for paint-job & Wheel names
  • - Configured in-car camera
  • - Offset garage camera to provide better view of vehicle
  • - Added Nine new sets of wheels
    • + Fearliner Stock 'FL-1000'
    • + Semi Stock 'Road Wreckers'
    • + Semi Set 01 'Rhino Trakker'
    • + Semi Set 02 'Wasteland Warrior'
    • + Haulthem Stock 'Rusty Relic'
    • + Haulthem Set 01 'Steel Survivor'
    • + Rigger Stock 'Ex-Army Green'
    • + Rigger Set 04 'Desert Sand'
    • + Rigger Set 05 'Unity White'

Spoiler: Extra Images

_____________________________

'74 Strider

Version 1.0

DOWNLOAD

Spoiler: Extra Images

____________________________________________

Coyotes

_____________________________

'66 School Bus

Version 1.2

DOWNLOAD

Spoiler: Changes since last release
Version 1.2: (Carmageddon Max Damage Compatible)
  • - Welded up vertices on the rear (double) Tyres
  • - Corrected 'Toughness' Rating in UI to reflect Offense as-well as 'GeneralDefence' & 'CarDefence'
  • - Increased Maximum Steering Angle to 25 degrees (old value was 20 degrees)
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Changed material & updated textures for illuminated lights
  • - New PBR derived tire textures for all wheels
  • - New PBR derived damage textures for vehicle bodywork
  • - Material Changes to reflect new shaders
  • - Added Trailer Tow bar for hitching up to caravans
  • - Revised various performance characteristics, including
    • + Gearing + Final Drive Ratio
    • + Clutch delay
    • + RPM Characteristics
    • + Brake Strength
    • + Suspension Pitch + Roll Factors
    • + Anti Roll bar strength
    • + Traction & Grip factors
    • + Drag Coefficient
  • - Vehicle is now immune to splitting
  • - Removed several redundant textures
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added workaround UI Text for paint-job & Wheel names
  • - Configured in-car camera
  • - Offset garage camera to provide better view of vehicle
  • - Added Four new sets of wheels
    • + Semi Stock 'Road Wreckers'
    • + Semi Set 02 'Wasteland Warrior'
    • + Haulthem Stock 'Rusty Relic'
    • + Haulthem Set 01 'Steel Survivor'

Spoiler: Extra Images

_____________________________

'69 Manta

Version 1.2

DOWNLOAD

Spoiler: Changes since last release
Version 1.2: (Carmageddon Max Damage Compatible)
  • - Added Two new custom Paint jobs, both come with a rear wing in-game
    • + Silver / Red 'Cassa-vette Special'
    • + Red / Black 'Junkman Special'
  • - Added Five New custom wheels
    • + Custom Muscle 13 'Cracker Super Stoke'
    • + Custom Muscle 14 'All Meshed Up '80s Style'
    • + Custom Muscle 15 'Interceptor'
    • + Custom Muscle 16 'Pursuit Special'
    • + Custom Muscle 17 'Keyslot Klassics'
  • - Corrected 'Toughness' Rating in UI to reflect 'Offense' as-well as 'GeneralDefence' & 'CarDefence'
  • - Updated ALL paint jobs using PBR-derived material, includes new normal & specular maps
  • - Fixed all previously broken normal maps
  • - Changed material & updated textures for illuminated lights
  • - Added Trailer Tow bar for hitching up to caravans
  • - New PBR derived tire textures for all wheels
  • - New PBR derived damage textures for vehicle bodywork
  • - Material Changes to reflect new shaders
  • - Revised various performance characteristics, including
    • + Gearing + Final Drive Ratio
    • + Clutch delay
    • + RPM Characteristics
    • + Brake Strength
    • + Suspension Pitch + Roll Factors
    • + Anti Roll bar strength
    • + Traction & Grip factors
    • + Drag Coefficient
  • - Removed several redundant textures
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added workaround UI Text for paint-job & Wheel names
  • - Configured in-car camera

Spoiler: Extra Images

_____________________________

'70 Stag Pickup

Version 1.0

DOWNLOAD

Spoiler: Extra Images

_____________________________

'73 Glenn 4x4

Version 1.0

DOWNLOAD

Spoiler: Extra Images

_____________________________

'75 Palomino

Version 1.0

DOWNLOAD

Spoiler: Extra Images

_____________________________

'76 Leprechaun

Version 1.0

DOWNLOAD

Spoiler: Extra Images

_____________________________________________________

Heavyweights

"Heavy Metal Warriors"

Big Dump R

Version 2.3

DOWNLOAD

Spoiler: Changes since last release
Version 2.3 (Max Damage Compatible)
  • - Fully Retextured Wheels & Tires with new New PBR derived textures
  • - New PBR derived textures for vehicle exterior paint
  • - Reconfigured bucket as an 'always jointed' part that can be used to fling cars
  • - Tweaked gearing & brake strength
  • - Revised Main Collision model to increase the chance of driving straight over & crushing other cars, even when reversing
  • - Corrected 'Toughness' Rating in UI to reflect 'Offense' as-well as 'GeneralDefence' & 'CarDefence'
  • - Increased Maximum Steering Angle to 30 degrees (old value was 20 degrees)
    -> Removed Mud Flaps from front fenders to avoid wheels clipping at full lock
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added workaround UI Text for paint-job & Wheel names
  • - Configured in-car camera
  • - Material Changes to reflect new shaders
  • - Added garage camera offset so vehicle is easier to see in the garage
  • - Vehicle is now immune to splitting & tire damage, as such, the game makes it immune to
    • - Mortars/Mines
    • - ALL ray weapons
    • - ALL body morphing power-ups
  • - Added Trailer Towing Hich designed for size-appropriate trailers, caravans can be attached to it, if you can get the hitches to meet

Spoiler: Extra Images

____________________________________________________________________________________________________

Carmageddon: Max Damage

Non CarMODgeddon Releases:

Custom Plow Structure V1.1r (Repacked by Trent for easier installation)

(Reconfigured Bucket Animation)

Version 1.2 updates:

  • - Minor tweaks to the joint that is assigned to 'c_BucketArm'
  • - Added tweaked 'setup.lol' with more rear grip to make it a little easier to drive
Spoiler: Readme
_________________________________________________________________________________
Carmageddon Max Damage Vehicle Tweaks: Plows' Bucket Overhaul
By Mad Mike
Setup for Carmageddon Max Damage! This may NOT work in Carmageddon Reincarnation!

Thanks to:
- Stainless Games for bringing Carmageddon Back
- Trent for re-packing this for a more user-friendly installation

Version 1.2 updates:

  • - Minor tweaks to the joint that is assigned to 'c_BucketArm'
  • - Added tweaked 'setup.lol' with more rear grip to make it a little easier to drive

Version 1.1r updates:

  • - Repacked it in a proper ZAD file with instructions on the proper way of how to use it with ZADs enabled.

Version 1.1 updates:

  • - Fixed the infinite repair loop
  • - Tweaked angles of the joint so the bucket can drop down lower
  • - Added Ganged breaks to Bucket Arm, so the rams should break off when the bucket arm does

Version 1.0 Notes

  • - Relocated Bucket joint from the bucket to the Bucket Arm
  • - Animated the hydraulic Rams attached to either side of the bucket
  • - Re-enabled vehicle to vehicle collisions so the bucket can be used to lift/push/fling other vehicles in certain conditions

_________________________________________________________________________________
Installation:
NOTE: Install method differs from previous version.
___________________
Install Method 1]
For if you're running Carmageddon Max Damage unpacked with 'ZADs' disabled

  1. Make a backup of the 'structure.xml', 'c_BucketArm.MDL' & 'setup.lol' for the plow
  2. Open z_PlowBucketMod.zad in your ZIP software and extract the 'structure.xml', 'c_BucketArm.MDL' & 'setup.lol' from this archive to the plows folder
  3. Run the game

___________________
Install Method 2]
For If you're running the game packed with 'ZADs' enabled

  1. Rename 'scripts.zad' in the ZAD directory to 'scripts_main.zad' to stop it being protected
  2. Put 'z_PlowBucketMod.zad' into the ZAD directory
  3. Run the game

NOTE: Use of this will trigger the games cheat protection, which will lock-out multiplayer, and also stop the career from saving.

Download

NOTE: Download contains the structure.xml & one model part. Both items must be installed or the game will crash.

Spoiler: Video/More Images





____________________________________________________________________________________________________

Old Carmageddon: Reincarnation Releases:

These are no longer available for download, as space is needed for the new Max Damage versions.
____________________________________________________________________________________________________

Further releases coming this lifetime

Spoiler:

Intended Vehicle Mods Teasers

This list is subject to changes/additions/removals without notice, (Some items are scrambled). Several vehicles on this list are dependent on CarMODgeddon being expanded.
Vehicles:

    Heavyweight:
  • - Life at Current Work
  • - Ban Cool Hedge-Rust
  • - Men Rent Go Cart Rush Map
  • - Drop Mug Tomb Mate
  • - Mile.Mesh Kit
  • - Hot-Heel UV Bar Cam
  • - A Wig Rager

Trailers:

  • - Assorted regulation & non-regulation trailers, including tankers, dry-vans, flatbeds with varying loads, and a few surprises
Edited by: Mad Mike on 02/12/2017 - 17:35

One man... Alone... Wrecking opponents in the Automobile he loves
Twitter Manifestation, Mods for Max Damage

AlexTSK's picture
I was in the War!
Posts: 2765
Submitted: Sun, 11/01/2015 - 15:41

Sweet, I'll test it now :)

FatCat's picture
I was in the War!
PayPal Backer
Posts: 2642
Submitted: Sun, 11/01/2015 - 15:44

Hey Mad Mike, i've noticed that you named your file Vehicle_Moth_Truck.zad

Maybe add your name somewhere in there so as to not confuse between modder vehicles of the same name. Maybe rename it to something like Vehicle_MADMKMOD_Moth_Truck.zad

Mad Mike's picture
Velociraptor Fister
Kickstarter Backer
Posts: 1135
Submitted: Thu, 10/08/2017 - 10:10

____________________________________________________________________________________________________

Old Carmageddon: Reincarnation Releases:

These are no longer available for download, as space is needed for the new Max Damage versions.
____________________________________________________________________________________________________

Original Post:
I believe HEX1GONs original port folder was named MothTruck with no underscore. I'll add my name to the Zad file name to be sure though.

Edited by: Mad Mike on Thu, 10/08/2017 - 10:10

One man... Alone... Wrecking opponents in the Automobile he loves
Twitter Manifestation, Mods for Max Damage

FatCat's picture
I was in the War!
PayPal Backer
Posts: 2642
Submitted: Sun, 11/01/2015 - 15:58

Also, you need to have a not-blank normal for your tire material, that way you wont get that strobing effect when the tire is spinning. Here's one! Dropbox Link

By the way, your mod is badass.

Edited by: FatCat on Sun, 11/01/2015 - 16:04
Mad Mike's picture
Velociraptor Fister
Kickstarter Backer
Posts: 1135
Submitted: Sat, 02/12/2017 - 17:35

EDIT: Archived news from Post #1 goes here

Spoiler: Archived News
____________________________________________________________________________
14th September 2017:
Updated Custom Plow Setup
____________________________________________________________________________
13th September 2017:
Work on the 'HIV Proving grounds' is progressing slowly.
____________________________________________________________________________
03rd September 2017
Some testing of a work-in-progress environment that I recently started building. There's still a very long way to go, but most of the paperwork has (so far) been considerably easier than expected.
Spoiler: Images



____________________________________________________________________________
10th August 2017
Attack of the the V8s Part II - Vigilante 8 Rebuilds is now out (4 updated CR releases + 8 new vehicles). New videos have also been added to the video section.
Big Dump R has also been re-released for Max Damage
____________________________________________________________________________
07th August 2017
The Summer Update for Attack of t he V8s Part I is finally out. Two new cars, the 'Hevy Sonoma Stocker', & the 'Hevy Hell Camino' have joined the ranks of the Muscle Cars.

Spoiler: Global Change logs

Changes global to all vehicles:

  • - Replaced Paint textures with PBR-derived material, vehicles that already had PBR-derived textures have been updated using a better export process
  • - New Damage normal maps for vehicle paint-work
  • - Updated all Tire textures... again
  • - Fixed Trailer Hitch IDs
  • - Re-converted all normal maps
  • - Removed redundant textures where possible
  • - Changed shader & Updated textures for illuminated lights

Changes global to all vehicles except Quarantine Hover Cab

  • - Considerable adjustments to vehicle performance
    • Replaced gear ratios & final drive ratios with unique data (based off of real gear ratios from real world base vehicle)
    • Changed RPM characteristics
    • Increased clutch delay
    • Changed grip & traction factors
    • Set Suspension pitch & roll factors to be 'Physically Accurate'
    • Lowered Damping
    • Increased Suspension Give where possible
    • Softened Anti-roll bars
    • Tweaked Brake Strength (4 wheel disc cars have strongest brakes)
    • Tweaked Drag Coefficient
    • Increased down-force on cars with Aero Parts

____________________________________________________________________________
05th August 2017
Final Preparation work is under way for the update to Attack of the V8s Part I, and the main release of Part II. There are some minor logistics issues to deal with, due to the increased file size of several vehicles, files will have to be hosted on dropbox since each file on my web-host is limited to 150 Megabytes. VHS versions of new videos are also being organised.
____________________________________________________________________________
03rd August 2017:
With the update to 'Attack of the V8s Part I' ready to go, work is continuing on 'Part II' so both Parts can hopefully be released in quick succession.
The '72 Moth Truck has recieved a light face-lift.

Spoiler:

Select paint-jobs for the '69 Manta also come with a little cosmetic addition in-game, courtesy of multiple material substitution.

Spoiler:

____________________________________________________________________________
July 29th 2017:
Work on the second new vehicle that will be joining the update to Part I is nearing completion. All 16 vehicles are receiving some last fine tuning, including increased down-force for vehicles with Aero parts. Soon I should be able get onto recording the update video.
____________________________________________________________________________
July 13th 2017:
Updated the modified Plow Structure, file now includes one tweaked model part
Going forward, the plan is to build two new vehicles to go with the update to "Attack of the V8s Part I". The first, the Hevy Sonoma Stocker is almost complete, the second, code named 'Hone My Hill Cave' will be going into production soon. Once the update for Part I is out, "Attack of the V8s Part II: Vigilante 8 rebuilds" will be released, but this will be without the custom trailers, unless the modding mode has been expanded by then.
____________________________________________________________________________
July 12th 2017:
Made further revisions to all vehicles, including:

  • disabling of the games stability control (adds grip to wheels when sliding)
  • an increase in the basic grip factors across all vehicles
  • reconfigured suspension parameters (Roll, Pitch & Give) using 'physically realistic' roll factors

____________________________________________________________________________
July 04th 2017:
Now that the new version of GibbedTools is out, I hope to get the updated versions of the vehicles from Part I released as soon as possible. I am working on a couple of extra vehicles to join them, which will take some time.
____________________________________________________________________________
June 11th 2017:
Slowly but surely, the PBR derived texture overhaul is nearing completion, there are still a few textures remaining. Once Gibbed-Tools has been updated, I can look at organising the update to Part I. I may add one or two new vehicles off of my 'Would be Nice List' to go with the updated releases from Part I.

In the mean time, tires have now been re-processed. Regulation big rigs now have a proper truck tire tread.

Spoiler:









____________________________________________________________________________
May 30th 2017:
The Vigilante 8 Rebuilds are now just about up to scratch (including all of the new ones).

Spoiler: Images











Whilst most of the trailers for the '72 Moth Truck already made use of PBR derived textures, these have been updated to make use of the better export process.

Spoiler: Images




Also, due to issues that were being caused by the 'Always Jointed' Interior door within the Mobile Trap, I've replaced it with a secondary internal ramp, that has a vertical back wall to stop cars getting out instead. The ramp still needs proper textures as it's just re-using the texture space from the old interior door for now.

Spoiler: Images


____________________________________________________________________________
May 18th 2017:

Spoiler: New Damage Textures
Time for another big image dump. After having made lots of tweaks to my base crumple map that is used as the basis of all damaged normal maps, the damage textures are looking better than ever. Whilst it is not perfect, it is now at a level I am content with. Some of the following images show the damage textures being temporarily used in place of the regular textures for testing purposes only.






















Spoiler: WIP new textures for the '72 Moth Truck
Also, with the main texture overhaul for Part I complete, now work on Part II is commencing, starting with the '72 Moth Truck. There's still a few pre-shading details missing on the air horns & stacks, but otherwise it's coming along.
Old Paint:

New Paint:

Old Paint:

New Paint:

Spoiler: More pictures

____________________________________________________________________________
14th May 2017:
Even more WIP of updated paint textures:

Spoiler: Stodge Squad Car ('74)




Spoiler: Stodge Squad Car ('78)




____________________________________________________________________________
13th May 2017:
Even more WIP of updated paint textures:

Spoiler: Paralyser Trash Em



Spoiler: Stodge Barger



____________________________________________________________________________
12th May 2017:
More WIP of updated paint textures:

Spoiler: Quarantine Hover Cab

Spoiler: AAW Stinger

Spoiler: Fraud Grand Rioter

Spoiler: Monty Carnage

Spoiler: Paralyser Grand Prick

____________________________________________________________________________
09th May 2017:
Added PBR-derived update log to 'The Body Shop'
07th May 2017:
The PBR derived paint texture overhaul is progressing, most of work on the Full-size cars has been completed. Temporarily, normal maps have been converted without compression to see how the vehicles should actually look.

Spoiler: Blood Riviera



Spoiler: Callahan Cab



Spoiler: Hevy Impaler





Spoiler: Hick Pickup





Spoiler: Leadpumper






____________________________________________________________________________
03rd May 2017:

  • The Custom setup for the Plows' Bucket has now been released. Get it below from the "Carmageddon: Max Damage Non CarMODgeddon Releases" section.
  • Also, all vehicles from "Attack of the V8s Part 1 - Muscle Cars & Full-size Cars" are going to be updated to make use of PBR-derived textures. This work will take a considerable amount of time to complete, especially for vehicles with multiple finishes & beater paint-jobs, but the results will be worth the time & effort. However, due to issues with GibbedTools, it turns out that quality of the normal maps has been adversely affected due to the wrong form of texture compression. This may delay further releases depending on this issue has been dealt with.

____________________________________________________________________________
01st May 2017:
Testing a slightly different export process for PBR assets from SP, resulting in more better consistency between CMD & SP. Thanks to AlexTSK for sharing his findings on this. At the very least, the textures for the AAW Stinger, Fraud Grand Rioter, Callahan Cab & Quarantine Cab will be updated for the next release. Ideally the other 10 vehicles will also be converted to PBR derived paint textures.

Spoiler: Stock Paint Comparison
Old Export: - Stock


New Export: - Stock

Spoiler: Beater Paint comparisons
Old Export: - Beater


New Export: - Beater

____________________________________________________________________________
28th April 2017:
The generic gear ratios & final drive ratios across all vehicles are being replaced with authentic data, max' engine RPM is also being adjusted. Overall, straight line performance across most vehicles is largely similiar in terms of top speed, however the differences in gearing make each car feel far more unique.

Update: 01st May 2017:
For anyone interested, below is the list of new gearing setups that will be coming in next update:

Spoiler: Lots of numbers
  • AAW Stinger - 3 Speed Transmission (1:1 Top gear), - 3.15:1 Final Drive - Top speed: 168 Mph
  • Fraud Grand Rioter - 4 Speed Transmission (1:1 Top gear), - 3.00:1 Final Drive - Top speed: 172 Mph
  • Monty Carnage - 4 Speed Transmission (0.696:1 Top gear), - 4.1:1 Final Drive - Top speed: 176 Mph
  • Paralyser Grand Prick - 4 Speed Transmission (0.696:1 Top gear), - 4.1:1 Final Drive - Top speed: 170 Mph
  • Paralyser Trash Em - 4 Speed Transmission (1:1 Top gear), - 3.08:1 Final Drive - Top speed: 176 Mph
  • Stodge Barger - 4 Speed Transmission (1:1 Top gear), - 2.76:1 Final Drive - Top speed: 197 Mph
  • Stodge Squad Car ('74) - 3 Speed Transmission (1:1 Top gear), - 3.23:1 Final Drive - Top speed: 170 Mph
  • Stodge Squad Car ('78) - 3 Speed Transmission (1:1 Top gear), - 3.23:1 Final Drive - Top speed: 166 Mph
  • Blood Riviera - 3 Speed Transmission (1:1 Top gear), - 2.73:1 Final Drive - Top speed: 163 Mph
  • Callahan Cab - 3 Speed Transmission (1:1 Top gear), - 3.31:1 Final Drive - Top speed: 152 Mph
  • Hevy Impaler - 3 Speed Transmission (1:1 Top gear), - 3.08:1 Final Drive - Top speed: 154 Mph
  • Hick Pickup - 4 Speed Transmission (0.7:1 Top gear), - 4.27:1 Final Drive - Top speed: 149 Mph
  • Leadpumper - 3 Speed Transmission (1:1 Top gear), - 3.00:1 Final Drive - Top speed: 160 Mph
  • Quarantine Cab - No changes

Drag Coefficients have also been changed, and brake strengths might get tweaked.
____________________________________________________________________________
24th April 2017:
After lots more testing, I've finally got the glow shader 'glow_simple_norm_spec_env_base' to a point where my car lights look reasonably good. All future releases & updates will now be using it.
Furthermore, minor performance adjustments are also being applied to all vehicles

  • - Actual top speed is now in-line with rated top speed (changes to Max RPM &/or final drive ratio)
  • - Added clutch delay for more realistic shifting between gears, most cars pitch when shifting now
  • - After having finally worked out which ratios apply to which gears, the Gear Ratios & final drive ratios across all cars might be getting replaced with real world accurate data. Tests with the Stodge Barger have yielded good results

____________________________________________________________________________
15th April 2017:
Since Part II (Vigilante 8 Rebuilds) is essentially done now, focus has shifted back to big rigs. As such, here's something else I've been working on that might make it into Part III with all of the other trucks.

Spoiler: The Rigger


____________________________________________________________________________
15th March 2017:
Another test video - this time a seemingly highly explosive tanker.

Spoiler: Testing Trailers in Carmageddon Max Damage: Round 3

____________________________________________________________________________
09th March 2017:
Work is still progressing on Part 2 (Vigilante 8 Rebuilds) of Attack of the V8s, just in-case anyone thought I might of stopped.
____________________________________________________________________________
17th January 2017:
Attack of the V8s Part 1 Muscle Cars & Full-size Cars is now available for Carmageddon Max Damage! 14 Vehicles have been released, including four new vehicles:

  • Do Gas Card Quest '74 -> Stodge Squad Car ('74)
  • Rio Grade Draft run -> Fraud Grand Rioter
  • Sat Near Wig -> AAW Stinger
  • Call haba Can -> Callahan Cab

Spoiler: Attack of the V8s Part 1 Muscle Cars & Full-size Cars

____________________________________________________________________________
15th January 2017: All Vehicles from Wave 1 are being uploaded. As soon as the issue where Minge will crash (if any contents of a 'MingeBag' are already installed) has been rectified, then the downloads will go live.
____________________________________________________________________________
14th January 2017: Coming soon, recently dug up from the VHS Archives

____________________________________________________________________________
10th January 2017:
With Minge having been updated, my first wave release of "Attack of the V8's" will be coming soon.
____________________________________________________________________________
02nd January 2017:
Work is still progressing, just in case anyone was concerned that work might have ceased.
____________________________________________________________________________
26th November 2016
More WIP with custom trailers has yielded an interesting result... ...a mobile trap.

Spoiler: Images
This seemingly plain 1970s Dry van trailer holds a dark secret...

...The vehicles stuck inside.

They didn't last long when that trailer got left under the crusher.

____________________________________________________________________________
19th November 2016

  • - All 'older' vehicles have had optimization of engine parts, more specifically the removal of dedicated structure part entries for all pulleys/fans. Parent parts now make use of the relevant 'NamedIn' Functions that my newer vehicles are using
  • - Rear bumper on the Monty Carnage has been updated, and is now parented to the chassis instead of the c_body
  • - Split up 'Misc' Engine parts (Radiator, Brake Master Cylinder) on the Leadpumper, and re-parented parts where applicable
  • - Electric fans are no-longer linked to ENGINE_RPM, but are now linked to CONSTANT_OVER_TIME instead
  • - Promotional video for Wave 1 is now complete
  • - Despite repeated attempts, I have been un-successful in setting up user controllable police lights/sirens. I did manage to get the police lights on the squad car turning on/off with the horn (no siren SFX though), but that messes with all of the regular car lights. It also means the squad car cannot be chosen as an AI opponent due to the vehicle being declared as a 'Cop'. For the time being, the light/siren setup is the same as in CR
  • - I've also dug up a few alternative V8 start up sounds to take the place of the stock ones used by the 'SUV' & 'Drag' sounds, these will be made available as optional extras.

____________________________________________________________________________
14th November 2016
All vehicles in Wave 1 are essentially ready for release. There are some minor adjustments that still have to be made, and once the new C:MD version of Minge is available, I can look at getting Wave 1 out there. Recording & editing of the promotional video is now under way. The other release waves include vehicles with trailers, so those will be held back until further notice.

Spoiler: For anyone who is interested, here's the rough change/update list that applies to most of the vehicles in Wave 1:
  • External Asset references updated for use in CMD (Engine sounds, exhaust VFX, etc)
  • Configured Dashboard Camera position
  • Added five new wheels to the 'Custom Muscle' wheel pack
    - CM-13 Cracker Super Stokes
    - CM-14 All Meshed up '80s Style
    - CM-15 Interceptor
    - CM-16 Pursuit Special
    - CM-17 Keyslot Klassics
  • Added a basic 'Custom Off-road' Wheel Pack (Hick Pickup is the only vehicle in Wave 1 that uses it)
    - CO-01 Rug-Head Specials
    - CO-02 Mc-Fly Specials
    - CO-03 Off-Road Mags
    - CO-04 Cracker Super Stokes
  • Added two colour variations of Police Steelies for Squad Cars (Blue & White)
  • Updated Shaders referenced by the following Materials - Misc, Interior, Lights + damaged vers', Glass + damaged vers', Lights_On
  • New PBR-Derived Tire Textures for all wheels
  • New PBR-derived damage textures for Paint material on all vehicles
  • Added Custom Trailer hitch with tow-bar model
  • Amended SFX sub-cat for windows/lights
  • All antenna animations are now linked to SPEED_OVER_TIME only
  • Added basic UI text for Driver Name, Driver Bio & Vehicle Name
  • Added 'hack' UI text for Paint-Job names & Wheel Names
  • Updated shrapnel reference
  • Small increase in grip factor (around 5%) on all muscle cars over previous releases
  • 'Toughness' value printed to garage now includes base offensive value in calculation

____________________________________________________________________________
06th November 2016
After digging through Environment setup files, and then the games .exe to see if there were any hints about adding strings to the UI - it turns out there are methods which allow the setting of the driver name, driver bio & vehicle name locally from the vehicle_setup.lol.

Spoiler:

Simply add this to the end of the vehicle_setup.lol

override_vehicle_name = "YOUR VEHICLE NAME HERE"
override_driver_name = "YOUR DRIVER NAME HERE"
override_bio = "YOUR DRIVER BIO HERE"

I didn't find anything regarding how to set the "Short" driver name, but the game will use the full length name in its place

This still leaves paint-jobs & wheels without any real UI text, but I guess you can fudge the localisation entry code to resemble the name.

____________________________________________________________________________
05th November 2016: News Round 2
A small video taken while testing trailers on the '72 Moth Truck

Spoiler: Show Video

____________________________________________________________________________
05th November 2016: News Round 1
For the most part, all vehicles that will be going into 'Attack of the V8s' Wave One for Carmageddon Max Damage have been completed. Ideally, I will wait until Trent has had a chance to update Minge for use in CMD, and also until we have a 'Max Damage' modding section before releasing Wave One, which will consist of the following vehicles. (New vehicles are in Anagram form)
Muscle Cars:

  • - Monty Carnage
  • - Paralyser Grand Prick
  • - Paralyser Trash Em
  • - Stodge Barger
  • - Stodge Squad Car '78
  • - Do Gas Card Quest '74
  • - Rio Grade Draft run
  • - Sat Near Wig

Full-size Cars: (Formerly known as 'Heavy Hitters')

  • - Blood Riviera
  • - Hevy Impaler
  • - Hick Pickup
  • - Leadpumper
  • - Quarantine Cab (Special Guest)
  • - Call haba Can

____________________________________________________________________________
01st November 2016:
A selecton of screenshots from todays testing, taken using the in-car camera.

Spoiler:












____________________________________________________________________________
29th October 2016:
Some more images from testing custom trailers. It does look like CarMODgeddon doesn't support them at the moment.

Spoiler:


I do plan on fitting a 'Towing Package' to all regular vehicles that will be allowed to tow the camper/caravan. It will only be a simple tow-bar that will attach to either the 'c_Body' (for Uni-body cars) or to the 'chassis' (for body-on-frame cars), and it will override the standard 'trailer hitch' point that the game assigns.

On the whole, all of the regular vehicles that I have been testing are coming along nicely. The game automatically places the dash cam inside the drivers head, but more often than not, it needs to be adjusted slightly from there.
____________________________________________________________________________
28th October 2016:
I have been testing a few of my vehicles in Carmageddon: Max Damage, and I am pleased to announce that some (if not all) of my current C:R vehicle releases, can be used in C:MD as they are. You will have to install them manually (editing the carMODgeddon.lua), or you can install them into C:R with MINGE, and then move the CarMODgeddon Folder from C:R to C:MD. Do so at your own risk though.

Due to a number of changes in C:MD (Sound Effects, Engine Sounds, Particle Effects, Materials, among other things), some vehicles may not function entirely as they should. An example is the 'Jeep' sound now being referred to as 'SUV', so some vehicles will not have an engine sound.

Spoiler: A few screens from some early tests"

Getting a rig setup with a trailer is considerably easier than I expected, although setting up the custom trailers for this (among other rigs) is still to be done


Once I've collated everything that needs to be 'updated' or added for C:MD versions, work will continue at full speed on moving all vehicles properly into C:MD. NOTE: Due to the volume of content, Wave One of 'Attack of the V8s' for Carmageddon Max Damage will feature 'Muscle Cars' & 'Full Size Cars' only.
____________________________________________________________________________
27th October 2016:
Public Service Announcement/s:
All current WIP/Work-In-Progress content is being held back for Carmageddon Max Damage. 14 of the 15 current releases for C:R have already received some significant updates, and this will draw a considerable line between C:R & C:MD versions.
____________________________________________________________________________
15th August 2016: 'Classified' back-log content for Carmageddon Max Damage is well under way.
____________________________________________________________________________
24th July 2016: Well this has taken long enough. New stock now in! Quarantine Hover Cab is now available for download. Thanks to Psyrgery & Deadhart for paint-job contributions.

____________________________________________________________________________
15th July 2016: It is highly unlikely that there will be any updates to any of the 14 vehicles that are currently released, until Carmageddon Max Damage launches on PC. This does not affect the intended release of Quarantine Cab for Carmageddon Reincarnation
____________________________________________________________________________
4th July 2016: After reviewing all vehicles in the build que, the Quarantine Cab will probably be my last release for Carmageddon Reincarnation. All other vehicles in the build que will most likely be held back for the PC release of Carmageddon Max Damage.
____________________________________________________________________________
29th June 2016: Two new paint schemes for the Quarantine Cab have been provided by Psyrgery & Deadhart.

Spoiler:
'Don't Drink & Drive' - Thanks to Deadhart


'The Ramblas Rumbler' - Thanks to Psyrgery

____________________________________________________________________________
14th June 2016: Fixed a collision issue on the Quarantine Cab (the cab would sink into the ground when the front bumper fell off). There are several more paint-schemes to make, and one or two minor tweaks.
____________________________________________________________________________
11th June 2016: Continued work on the Quarantine Cab interior

Spoiler:

____________________________________________________________________________
30th May 2016: Interior View for the Quarantine Cab. A few extra details (wiring) are yet to be added

Spoiler: Overall View

____________________________________________________________________________
26th May 2016: "A Quiet Barn Can" has been decoded/revealed as the Quarantine Cab. More information is available here.

Spoiler:


____________________________________________________________________________
19th May 2016:
A report from 'The Shop' on the newest vehicle code-named "A Quiet Barn Can" is available further down
____________________________________________________________________________
30th April 2016:
Most of the new PBR derived damage textures are complete. So, I've been building some new custom wheels

Alternate Steelie Wheel options for the '78 Squad Car

____________________________________________________________________________
17th April 2016:
Continued work with Substance painter has begun yielding very nice new damage textures

Spoiler: '72 Moth Truck


Also, these are the new (still being tweaked) dirty tire textures for the '72 Moth Truck

Spoiler: Leadpumper

Spoiler: Monty Carnage


New 'Cracker Super Stoke' Wheels are fitted on the shots below.

Spoiler: Big Dump R



____________________________________________________________________________
14th April 2016:
Continued experiments with Substance Painter have yielded some nice results with damage textures. Before, After
07th April 2016:
Auto production has now resumed. Before starting on the next vehicle, I am building (more) period custom wheels, and also trying out Substance Painter. Early experiments with SP have brought about some great results.
____________________________________________________________________________
31st March 2016:
Auto production will soon be resuming. The 'Semi MKIII' has been dropped from the build que since it's based off of a Peterbilt that of not too distant relation to the reference used for the official 'Rig O' Mortis' coming in Carmageddon Max Damage. Other heavyweight vehicles will be coming at some point.
____________________________________________________________________________
18th March 2016: I am taking a break from Auto-Production to clear my head, review a number of old(er) designs I have for various vehicles and consider some potential new designs before resuming Production.
____________________________________________________________________________
05th March 2016: Updates for all 14 vehicles are now available
____________________________________________________________________________
27th February 2016: Following feedback and some interesting discoveries, potential updates to increase body roll and produce more authentic period handling are underway.
____________________________________________________________________________
14th February 2016: New & updated stock is now in at Mad Mikes Used Cars.
Thanks to Hex1gon & TopDog for their contributions

____________________________________________________________________________
11th February 2016: Progress update:

  • Finally made the driver image for the Paralyser Grand Prick - '80s Mullet Guy
  • Made minor tweaks to some paint schemes
  • Now all that seems to be left is testing, testing and more testing, on top of all the testing that has already been done

____________________________________________________________________________
10th February 2016: Progress update:

  • Updated custom wheel Custom Muscle 12 "AM Deluxe"
  • Updated specular maps on the '67 Rattler
  • Work now left outstanding:
    + Driver Image for the Paralyser Grand Prick
    + Fixing anything else that crops up during testing

____________________________________________________________________________
09th February 2016: Progress update

  • Fixed a long standing suspension compression issue on the '72 Moth Truck
  • All extra 3rd party skins (appearing on the Hick Pickup, Hevy Impaler, Paralyser Grand Prick & Monty Carnage) are present and look great
  • Revised Ganged Breaks on select body parts for Big Dump R & the Paralyser Trash Em
  • Work now left outstanding:
    + Driver Image for the Paralyser Grand Prick
    + Redo of custom wheel 12 "AM Deluxe"
    + Adjustment of specular maps on the '67 Rattler
Spoiler: Older (January) progress updates
____________________________________________________________________________
26th January 2016: Progress update (for anyone interested)
  • Additional special Paint-jobs are coming along very nicely. They will be worth the wait
  • 'GangedBreaks' are being reviewed on Big Dump R & several other cars

____________________________________________________________________________
16th January 2016: Progress update (for anyone interested)

  • - Specular maps for the '69 Manta & '66 School Bus have been adjusted (again)
  • - Following amendments made with regards to the crash mentioned yesterday, Testing resulted in zero crashes so far.
  • - Work now left outstanding:
    + More Testing
    + A few extra skins that are being kindly made by a 3rd party
    + Driver Image for the Paralyser Grand Prick

____________________________________________________________________________
15th January 2016: Progress update (for anyone interested)

  • - It seems that the Pedestrian slicing weapons "Ped_Slice_X, Ped_Slice_Y & Ped_Slice_Z" are causing game crashes, as such these weapons have been removed from any of my cars that were using them. Testing is on-going.
    + There were 3 consecutive game crashes prior to event completion when using a batch of cars with the weapons,
    + Having removed those weapons, 2 Rounds so far with no crashes

____________________________________________________________________________
14th January 2016: Progress update (for anyone interested)

  • - Minor model updates have been made to the Stodge Barger (primarily for tyre clearance on the fenders)
  • - Updated all illuminated light textures using standardised alpha value
  • - Added Collision Mesh to The Tipper on Big Dump R

____________________________________________________________________________
12th January 2016: Progress update (for anyone interested)

  • - Additional skins are in progress

____________________________________________________________________________
10th January 2016: Progress update (for anyone interested)

  • - Modelled & set-up stock Wheels & Hub Caps for the Stodge Squad Car
  • - Added 1 More custom Wheel for all Muscle/Sports Cars
  • - Leadpumpers Hub-Caps are now appearing correct in the garage
  • - The 3rd Axle on the '72 Moth Truck is now working as it should!!!!! - It was due to the wheels, Hubs, Axles, etc being below the bottom bounds of the collision mesh
    Spoiler: Images

  • - Updated UI assets for the '72 Moth Truck as a 3 Axle Semi-Truck
  • - Work now left outstanding:
    - Headlight Material issues
    - several additional skins

____________________________________________________________________________
09th January 2016: Progress update (for anyone interested)

  • - Finished model adjustments for the hood & front clip of the Hick Pickup (moving Panel Gap to where UV seam is)
  • - Got the 3rd set of wheels for the '72 Moth Truck showing up correctly in the Menu/garage
  • - 3rd Axle on the '72 Moth Truck is still miss-behaving in-game
  • - Work now left outstanding:
    - Stock Wheels & Hub Caps for the Stodge Squad Car
    - 1 More custom Wheel for all Muscle/Sports Cars
    - Headlight Material issues
    - Issues with the 3rd Axle on the '72 Moth Truck
    - several additional skins
    - Use Technique to get the extra wheels to show in the garage to get the Leadpumpers Hub-Caps appearing correct in the garage

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07th January 2016: Progress update (for anyone interested)

  • - All Specular Maps for paint-work on all 14 vehicles have been re-done
  • - Duplicate Triangles on car lights have now been dealt with to an acceptable level
  • - 3rd Axle on the '72 Moth Truck is still miss-behaving
  • - this mysterious problem with the Paralyser Trash-Em (COM outside any of its world forms) has been found and dealt with.
    Despite the cars Centre of Mass being well above the base of the 'c_Body' and its collision mesh, this error came up because the the Collision meshes lowest edges/faces were above the lowest faces/edges on the actual car body. This was leading to the Trash Em sinking into the ground as if the wheels had fallen off, under extreme deformation or when the plow fell off.

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04th January 2016: Round Two is coming. WIP Section has been updated

Spoiler: Show Video

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03rd January 2016: A Storm is coming...
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23rd December 2015: Now that update #3 is out. I've been messing around with setting up extra axles. The 'Tech Dependant' Trucks are now a step closer.

Spoiler: Video & images

.

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05th December 2015: Added two new wheels to update lists for all muscle cars
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02nd December 2015: Texture work is now resuming on the Paralyser Grand Prick as my new version of Corel Photo-Paint has arrived.
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29th November 2015: Updated 'The Body Shop'
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28th November 2015: Sadly the machine that I use for all my texture work and painting work gave up today. After 12 years of Service - 'Trigger One' will be missed. No work has been lost as it's HDD lives on in an external case connected up to 'Trigger Three'. The result is that I am temporarily without any proper means of texture painting. As I was using Corel Photo-Paint - I will have to find a newer version of it to use, so I can resume editing where I left off. However, The Level 3 Tutorial Car is model complete though, and will soon be set-up in-game so I can finish the tutorial, even if It will be without normal/specular maps, damage textures & UI assets for the time being.
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19th November 2015: Added current Work-In-Progress/WIP fixes list to 'The Body Shop' & Moved archived news to another post
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'Friday the13th'/13th November 2015: Replaced all images with new standardised style
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04th November 2015:
- Minor revisions have been made to all released cars, but are not worth uploading at this point as some material tweaks are still on-going.
- Added 'Work In Progress' Section with current WIP - '67 Rattler (Vigilante 8 Rebuild)
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29th October 2015: With the new Update out. I will be making minor updates to all currently released vehicles. All images are of current release versions in the new build (V1.2.7673)
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26th October 2015: Updates might be made for all currently released vehicles pending testing in Update #2 for C:R. The next vehicle I am working on will not be revealed until after the update.
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26th September 2015: Updated versions of: '72 Moth Truck, Leadpumper, Monty Carnage, Stodge Barger, Paralyser Trash-Em & Hevy Impaler have been uploaded and are available here.
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25th September 2015: Hotfixes for potential problems (that may cause game crashes) on the Stodge Barger, Monty Carnage & Paralyser Trash-Em are under way. Minor revisions have also been made for: '72 Moth Truck, Leadpumper & Hevy Impaler

Spoiler: Revisions /Fixes
Hevy Impaler
  • - Adjusted strength of chassis to body weld

Leadpumper

  • - Adjusted strength of chassis to body weld

Monty Carnage

  • - Weld on Disc in Ped mincer was missing 'Weld Partner' (Potentially causing game crashes)
  • - Adjusted strength of chassis to body weld

Paralyser Trash Em

  • - Weld on Front Left Coil Spring was missing 'Weld Partner' (Potentially causing game crashes)

Stodge Barger

  • - Weld on one tail light was missing 'Weld Partner' (Potentially causing game crashes)
  • - Licence Plate welded to wrong part

'72 Moth Truck

  • - Corrected hierarchy & weld partners on several suspension parts

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21st September 2015: After Long Enough, The V8's have landed. Updated versions of all Four previously released vehicles ('72 Moth Truck, Leadpumper, Monty Carnage, Big Dump R) & Three new releases (Stodge Barger, Paralyser Trash-Em, Hevy Impaler) are now available below in the Release Section for use in CarMODgeddon.

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19th September 2015: After some time away (I've needed a break), I will be uploading the cars using the old material setup for car lights. The old material still works in-game but in the menu - all functional lights will appear bright white. I am presently packaging the cars & looking at my options for distribution.
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27th August 2015: With the exception of the illuminated lights not working, all cars have been successfully reconfigured.
The new materials for illuminated lights that are used by the official cars are not working on my cars.
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26th August 2015: With the new update out, and an updated version of Minge. I am in the process of updating all Vehicles, and will hopefully have them ready for tomorrow
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14th August 2015: I will be holding back releasing all updated versions & new cars until the next game update is out. Lots of recent activity on SteamDB indicates Stainless are gearing up for release of an updated build
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18th July 2015: All cars have been upgraded to 2-stage damage textures for windows and are all still being tweaked & improved. Once the updated version of Trents 'Mod Installer N' General Enabler/MINGE' is out and all textures have converted to IMG properly, I can organise the release schedule.
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04th July 2015: Work on all cars is continuing in CarMODgeddon, however some textures are not converting to IMG properly, so releases are still some time away
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21st June 2015: Updated trailer of all current cars

Spoiler: View Trailer

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02nd June 2015: Current releases below will work in the final 'Gold' release of the game. Updated versions will be coming once issues in CarMODgeddon have been worked out
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03rd May 2015: I am currently away from home, so there will be no Car/Mod progress until the end of the month
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11th April 2015: No further releases (including updates) will be made until after the final release of Carmageddon Reincarnation.
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02nd April 2015: Teaser of some upcoming new cars

Spoiler: View Video

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10th March 2015: The newest update for the game may result in texture quality issues for those with lower video memory

Spoiler: The Reason for this
I have found the cause of this texture quality issue. It world appear that the newest versions of Carmageddon Reincarnation automatically calculate the 'image quality' (previously selectable by user) based on the amount of Video Ram Available. Subsequently it is selecting lower resolution mip-maps for cars and all other Non VT assets, unless you have lots of VRAM. It seems to either be loading full resolution textures or lowest quality only though.

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15th February 2015: "After some time in the shop. We've got cars back on the lot."

Original Post: Thanks for the link, I don't have proper software for normal maps at the moment. I'm doing what I can with CorelTexture8, but I usually end up referencing the base texture or a modified version (decals removed with just ridge detail) as the normal map at the moment. I'll add that to the final features list.

Thanks again for the feedback :) You can give the Plow and APC a real Headache with this Rig

Edited by: Mad Mike on Sat, 02/12/2017 - 17:35

One man... Alone... Wrecking opponents in the Automobile he loves
Twitter Manifestation, Mods for Max Damage

HEX1GON's picture
Cunning Stunt Licker
Posts: 261
Submitted: Sun, 18/01/2015 - 03:30

Really nice Mike!

I loved the detail you've done, moving parts, the doors everything is so perfect on it.

I can always send your more V8 models I nearly ported them all. Haven't done it in a while though, and not sure if Errol has looked into the archives from the game yet.

Edited by: HEX1GON on Sun, 18/01/2015 - 03:53
Mad Mike's picture
Velociraptor Fister
Kickstarter Backer
Posts: 1135
Submitted: Sun, 18/01/2015 - 11:53

Thanks Hex :)

I'd be happy to rebuild some more V8 cars once I've cleared the rest of the build que.

One man... Alone... Wrecking opponents in the Automobile he loves
Twitter Manifestation, Mods for Max Damage

HEX1GON's picture
Cunning Stunt Licker
Posts: 261
Submitted: Sun, 18/01/2015 - 13:06

Of course! Rattler would be great with your skill. I really couldn't believe the amount of detail you did for the Moth Truck, it's like been properly updated.
If only I had the money and know how. I'd employ you to make another V8 :)

Mad Mike's picture
Velociraptor Fister
Kickstarter Backer
Posts: 1135
Submitted: Sun, 18/01/2015 - 13:25

No worries. I'll keep the Rattler in mind :)

Thanks. I'd love to see another V8. In my opinion V8 Arcade just didn't do it justice, some of the cars looked cool, but that was it

One man... Alone... Wrecking opponents in the Automobile he loves
Twitter Manifestation, Mods for Max Damage

HEX1GON's picture
Cunning Stunt Licker
Posts: 261
Submitted: Sun, 18/01/2015 - 14:21

Maybe the Vertigo as well would be really nice :)

It seemed like the director forgot how the originals were. It was no where near a remake, along with it being hybrid between V8 and 2ndO. Felt like in a quick cash grab to nostalgic fans

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