Trent wrote:Stainless's Acolyte tool will no doubt allow you to position objects in the world but it won't be a tool for creating the actual objects or the landscape, if you get what I mean. You'll have to create the geometry in an external package and import it all.
You won't be able to create Geometry on landscape?
If i understand well, you mean that we won't be able to change the ceiling/floor/roads so they can have curves, holes and other weird stuff like that?
Like I said you do that in a 3D modelling package. The process will probably be this: you create the base environment (e.g. landscape with roads and buildings) in 3D Studio MAX (or whatever 3D modelling package you use) and you import it into Acolyte. You create all the objects you want in the environment (e.g. lampposts, signs, crates, etc.) in 3D Studio MAX and import them into Acolyte to be positioned on your environment. You then use Acolyte to process the level and export it to the game. If you need to make changes to the geometry you go back to 3D Studio MAX and make the changes there and then re-import mesh into Acolyte again.
This is the process which I'm fairly sure the Stainless artists use to create the levels. It's a waste of development time to add modelling tools to Acolyte when all their artists use 3D Studio Max (or Maya or whatever) as anything they create in that regard will not be anywhere near as capable as existing 3D packages.