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Trent's picture
I was in the War!
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Submitted: Tue, 08/04/2014 - 12:09

Epitaph wrote:
Trent wrote:
Stainless's Acolyte tool will no doubt allow you to position objects in the world but it won't be a tool for creating the actual objects or the landscape, if you get what I mean. You'll have to create the geometry in an external package and import it all.

You won't be able to create Geometry on landscape?
If i understand well, you mean that we won't be able to change the ceiling/floor/roads so they can have curves, holes and other weird stuff like that?

Like I said you do that in a 3D modelling package. The process will probably be this: you create the base environment (e.g. landscape with roads and buildings) in 3D Studio MAX (or whatever 3D modelling package you use) and you import it into Acolyte. You create all the objects you want in the environment (e.g. lampposts, signs, crates, etc.) in 3D Studio MAX and import them into Acolyte to be positioned on your environment. You then use Acolyte to process the level and export it to the game. If you need to make changes to the geometry you go back to 3D Studio MAX and make the changes there and then re-import mesh into Acolyte again.

This is the process which I'm fairly sure the Stainless artists use to create the levels. It's a waste of development time to add modelling tools to Acolyte when all their artists use 3D Studio Max (or Maya or whatever) as anything they create in that regard will not be anywhere near as capable as existing 3D packages.

Epitaph's picture
Piledriver
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Submitted: Tue, 08/04/2014 - 13:05

Alright so i need to BUY Maya or 3D STUDIO MAX. Ok i'll do it! Here's 3.000$!

Thanks for the info Trent! I can't promise i'll devote so much time for this cause, but who knows? Unemployment is always a possibility! LOL

Errol's picture
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Submitted: Tue, 08/04/2014 - 13:17

Blender is free.

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

Tigerr's picture
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Submitted: Tue, 08/04/2014 - 13:19

all that needs to be included in Carma is an M18 Hellcat to wreak some havok ... just sayin' :D

FatCat's picture
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Submitted: Tue, 08/04/2014 - 13:19

Epitaph wrote:
Alright so i need to BUY Maya or 3D STUDIO MAX. Ok i'll do it! Here's 3.000$!

Thanks for the info Trent! I can't promise i'll devote so much time for this cause, but who knows? Unemployment is always a possibility! LOL

Woah woah woah, hold on there, dont go around buying 3000$ worth of software you dont even know how to use, you'll be so overwhelmed by it that you'll feel jipped out of your own cash and utterly frustrated. Ease into these things, you know? Try Blender out and get comfortable with 3D suites beforehand, doing these things require you to build quite a hefty set of techniques to make your things look right, and you also have to exercise you brain to think spacially too. Take it easy, bud.

AlexTSK's picture
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Submitted: Tue, 08/04/2014 - 13:27

I think he was joking about the 3000 USD lol...

You can always get a 30 days trial of maya or 3D max, its free too.

Trent's picture
I was in the War!
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Submitted: Tue, 08/04/2014 - 13:27

Epitaph wrote:
Alright so i need to BUY Maya or 3D STUDIO MAX. Ok i'll do it! Here's 3.000$!

Thanks for the info Trent! I can't promise i'll devote so much time for this cause, but who knows? Unemployment is always a possibility! LOL

Note I said: "Software like" and "or whatever 3D Software you use". 3DSMax is just an example as that's what Stainless use. There's plenty of free pieces of software such as Blender as others have pointed out or other commercial alternatives which are much cheaper than 3DSMax. You don't have to buy 3DSMax to make 3D models.

Trent's picture
I was in the War!
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Submitted: Tue, 08/04/2014 - 13:36

Oh and also:

LOL Decoder v1.45
Small update to LOL Decoder, fixing the problem with new lines being incompatible with notepad and a performance issue which was making large LOL files take bloody ages to decompile (thanks Errol for tracking that down!)

Get LOLDecoder v1.45 here: http://trent.incarnated.co.uk/downloads/LOLDecoderv1.45.rar

I still haven't implemented the Local Variable guessing yet, that will hopefully come in v1.5

Edited by: Trent on Tue, 08/04/2014 - 13:38

Trent's picture
I was in the War!
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Submitted: Tue, 08/04/2014 - 14:08

Shane has made a dedicated area for C:R modding now, let's start using it!
http://www.carmageddon.com/forums/modding/carmageddon-reincarnation

Edited by: shane on Tue, 08/04/2014 - 14:39

suicidal_banana's picture
Cunning Stunt Licker
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Submitted: Tue, 08/04/2014 - 14:25

I hear XSI is cool too (a 'community developed' 3d editor for games/mods etc) tho honestly idk if that's usable. Personally, I just got myself 3dsmax 2015 the other day, and was glad to see that (apart from a silly ribbon menu and some windows I don't need) its still mostly the same as v8 I used untill now.

...

Googled around a bit, turns out Autodesk bought XSI (gawd, low blow) and they will release a final version soon (14th of april is the planned date) called Softimage 2015, I would strongly suggest trying that, or maybe an older version of XSI (from before Autodesk bought it) though I can now confirm its built for specific formats, and I can't really tell what those are at the moment, so usabilty is still in question, but still, its free.

Added LOLDecoder v1.45 to first post, and woo C:R modding forum :D (move this thread plz, then mebbe lock, or keep as a general modding discussion thread)

Ooooh, hard nipples. Noooo.... :( *limp nipples* Hmmm, vanilla nipples!

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