You are here

Lets kick off modding! :D

Pages

RadiationMutt's picture
Norman E. Carnage
Kickstarter Backer
Posts: 84
Submitted: Sat, 05/04/2014 - 14:29

Have anybody tried to mod cars into rear wheel drive yet? I looked in setup.lol and saw SetTorqueSplit SetLSDThresholdF SetLSDThresholdR and SetLSDThresholdM parameters for drivetrain properties.

Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Sat, 05/04/2014 - 21:22

M-M-M-MultiMaterialMeshes-es-es-es

Just that dropped triangle thing to solve now.

Exporting from MDL to another format will be fairly straight-forward, importing to MDL is going to be a bit of a pain in the arse.

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

AlexTSK's picture
I was in the War!
Posts: 2764
Submitted: Sat, 05/04/2014 - 21:27

Errol wrote:
M-M-M-MultiMaterialMeshes-es-es-es

Just that dropped triangle thing to solve now.

Exporting from MDL to another format will be fairly straight-forward, importing to MDL is going to be a bit of a pain in the arse.

Looking forward to inspecting the current vehicles! :)

Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Sat, 05/04/2014 - 22:22

Dropped triangles? Fuck no.

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

lemonrev's picture
Velociraptor Fister
Kickstarter Backer
Posts: 1627
Submitted: Sat, 05/04/2014 - 22:54

errol Looking good but if you look carefully that maybe the lower taint of the paint (second layer), because of the blade maybe one and two combined ?. I wonder if that is possible with those files to load one on top of the other ?.

Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Sat, 05/04/2014 - 23:09

Positioning things correctly is next on my to-do list. Currently all meshes are drawn centered on 0,0,0

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

lemonrev's picture
Velociraptor Fister
Kickstarter Backer
Posts: 1627
Submitted: Sat, 05/04/2014 - 23:21

i see if you could somehow make that live update to where the mouse sets the position ?. but still, its really shoiwng its colors now :)

Trent's picture
I was in the War!
Community VIPKickstarter BackerCompetition Winner
Posts: 2989
Submitted: Sat, 05/04/2014 - 23:48

Errol wrote:
Positioning things correctly is next on my to-do list. Currently all meshes are drawn centered on 0,0,0

I hacked that in to it earlier today in an attempt to figure out my Hawk problem. Didn't quite work as I expected on the stock cars, ended up with all bits exploded outwards, oops.

Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Sat, 05/04/2014 - 23:54

Trent wrote:
Errol wrote:
Positioning things correctly is next on my to-do list. Currently all meshes are drawn centered on 0,0,0

I hacked that in to it earlier today in an attempt to figure out my Hawk problem. Didn't quite work as I expected on the stock cars, ended up with all bits exploded outwards, oops.

My first draft just applies the parent node transform...

Now I just need to multiply the matrices along the hierarchy before applying them to the mesh.

Edit...

And now to bed.

Edited by: Errol on Sun, 06/04/2014 - 00:26

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

Razor's picture
Piledriver
Community VIPKickstarter BackerModeratorCompetition Winner
Posts: 958
Submitted: Sun, 06/04/2014 - 00:45

Fantastic progress, Sir. Errolson!

For all of my Carmageddon stuff visit my site @ http://r.carmajunkies.com
Visit my retro gaming website @ www.retrogameshelf.com

Pages