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FatCat's picture
I was in the War!
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Submitted: Wed, 02/04/2014 - 19:07

Oh hey, Errol, a question i should have asked earlier, How many polygons does the Eagle R have in total with its components? If you can also tell me the polycount of other cars easily, that would be cool too!

Purple44's picture
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Submitted: Wed, 02/04/2014 - 19:08

OK I gave suicidal_banana way a try. I figure out how to get WinRAR to open scripts.zad file. Had to run WinRAR first, then located file through WinRAR. open scripts.zad file, delete old VehicleGroups.lol file and then drop in new modded VehicleGroups.lol into the right folder. Close WinRAR. Then double check to make sure new VehicleGroups.lol file was in new scripts.zad file, it was. Started C:R, went to change car menu, scroll the cars and only see the 6 stock cars. :(

Still a no go for me.

Have others here tested Deamon's VehicleGroups.lol file and it work for them. Just checking to make sure this file does the job.

Edited by: Purple44 on Wed, 02/04/2014 - 19:12
copmac's picture
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Submitted: Wed, 02/04/2014 - 19:42

works as a charm :-)

Trent's picture
I was in the War!
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Posts: 2989
Submitted: Wed, 02/04/2014 - 20:29

Purple44 wrote:
OK I gave suicidal_banana way a try. I figure out how to get WinRAR to open scripts.zad file. Had to run WinRAR first, then located file through WinRAR. open scripts.zad file, delete old VehicleGroups.lol file and then drop in new modded VehicleGroups.lol into the right folder. Close WinRAR. Then double check to make sure new VehicleGroups.lol file was in new scripts.zad file, it was. Started C:R, went to change car menu, scroll the cars and only see the 6 stock cars. :(

Still a no go for me.

Have others here tested Deamon's VehicleGroups.lol file and it work for them. Just checking to make sure this file does the job.

If you have the original ZAD file backed up make sure you change the file extension, if you name the backup something like scripts111.zad then THAT zad file will be loaded after scripts.zad and any files in it will take priority. Rename your backup to something like scripts.old.

Regarding running the game with extracted files I have not figured out how to get the game to do that yet, I've tried extracting the contents of ZAD files to a number of different locations and had no luck yet.

Edited by: Trent on Wed, 02/04/2014 - 20:53

Deamon's picture
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Submitted: Wed, 02/04/2014 - 20:48

suicidal_banana wrote:
Bonus advice #2;
If you forget, or are to lazy too make a backup of scripts.zad, and you break stuff, no worries, heres how you fix; delete scripts.zad, then in your steam library rightclick C:R and go properties -> local files -> verify integrity of game cache, then steam will check all game files and download any that are missing (like the broken script.zad you removed)

^This, start over from scratch, re-download the files. Maybe you messed something up. My file should work, make sure you right click and "save target/link as". It is the exact one I am using.

Trent wrote:
Regarding running the game with extracted files I have not figured out how to get the game to do that yet, I've tried extracting the contents of ZAD files to a number of different locations and had no luck yet.

Tried it too, in several ways, doesn't work like the C2 TWAT files apparently.

Edited by: Deamon on Wed, 02/04/2014 - 20:50

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SL33PER's picture
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Submitted: Wed, 02/04/2014 - 20:54

Purple44 wrote:
OK I gave suicidal_banana way a try. I figure out how to get WinRAR to open scripts.zad file. Had to run WinRAR first, then located file through WinRAR. open scripts.zad file, delete old VehicleGroups.lol file and then drop in new modded VehicleGroups.lol into the right folder. Close WinRAR. Then double check to make sure new VehicleGroups.lol file was in new scripts.zad file, it was. Started C:R, went to change car menu, scroll the cars and only see the 6 stock cars. :(

Still a no go for me.

Have others here tested Deamon's VehicleGroups.lol file and it work for them. Just checking to make sure this file does the job.

Works fine here. drag and drop.

Purple44's picture
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Posts: 208
Submitted: Wed, 02/04/2014 - 21:40

Trent wrote:
Purple44 wrote:
OK I gave suicidal_banana way a try. I figure out how to get WinRAR to open scripts.zad file. Had to run WinRAR first, then located file through WinRAR. open scripts.zad file, delete old VehicleGroups.lol file and then drop in new modded VehicleGroups.lol into the right folder. Close WinRAR. Then double check to make sure new VehicleGroups.lol file was in new scripts.zad file, it was. Started C:R, went to change car menu, scroll the cars and only see the 6 stock cars. :(

Still a no go for me.

Have others here tested Deamon's VehicleGroups.lol file and it work for them. Just checking to make sure this file does the job.

If you have the original ZAD file backed up make sure you change the file extension, if you name the backup something like scripts111.zad then THAT zad file will be loaded after scripts.zad and any files in it will take priority. Rename your backup to something like scripts.old.

Regarding running the game with extracted files I have not figured out how to get the game to do that yet, I've tried extracting the contents of ZAD files to a number of different locations and had no luck yet.

That did the trick. Renaming the zad files on the left hand side of "." ( scripts111.zad ), game was still reading the rename zad file. :( Renaming scripts.zad file on the right side of "." ( scripts.111zad ) did the trick. I was able to see the extra cop cars. Thank you guys for all the help to figure this out and how to make a good zad file with WinRAR. :)

I have modded Flatout 1 and 2 and GRID 1 and 2 and renaming file on the left side of "." did not cause any problems and I don't have to deal with Windows asking me if I really want to change extension. But this came back to bite me this time. :P Sorry for all the trouble guys.

Took some pics: :) ( Right click pic> select View Image, to see full size pic )

Edited by: Purple44 on Wed, 02/04/2014 - 21:42
suicidal_banana's picture
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Submitted: Wed, 02/04/2014 - 22:02

Nice to see you got it working :)

Personally i usually add _backup to the extension when mucking about with game files, but i figured C:R would just load the specific files that are native too the game, and most people not even having file extensions visible.
Updated my quick guide (also a similar one in another thread) to point out having to rename the extension.

Its cool to know it will load other .zad files btw, especially if they 'overwrite' previously loaded files like suggested, makes releasing mods a lot simpler.

(Also, personal shit solved, back to having time to game & mod, woo!)

Edited by: suicidal_banana on Wed, 02/04/2014 - 22:08

Ooooh, hard nipples. Noooo.... :( *limp nipples* Hmmm, vanilla nipples!

Fuel's picture
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Posts: 614
Submitted: Wed, 02/04/2014 - 22:24

Not really adding anything to this thread just wanted to say thanks to the guys doing all the wonderful stuff to mod the game right now. Nice to see Errol and Trent back in the game, as it were :-D

nobby's picture
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Posts: 775
Submitted: Wed, 02/04/2014 - 22:27

It's really brilliant seeing the game being actively modded already. I'm sorry that we don't have the time right now to track and respond in a helpful way to what you guys are up to - but could I suggest that if you're blocked on something, then drop an email to me -

- and I'll try to get some help from a relevant person on the dev team.

I was in the war.

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