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Purple44's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 208
Submitted: Mon, 31/03/2014 - 09:05

Trent wrote:
Going back to getting the APC drivable: If you decode and open Scripts.ZAD/Data_Core/Content/Scripts/VehicleGroups.LOL you can add the APC to the unlocked array like so:
unlocked = {
  "EAGLE_R",
  "CLEAVER",
  "TWISTER",
  "TOWMEISTER",
  "COUNTSLASH",
  "CADDY_FAT_CAT",
  "APC"
}

That makes the APC playable without having to replace an existing car. I discovered this while looking for how to change the amount of cars in a race earlier.

Trent, would it be possible to release this as a tweaked ( ready to go file ) a player could put into his C:R game folder?

Deamon's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 306
Submitted: Mon, 31/03/2014 - 09:53

Purple44 wrote:
Trent wrote:
Going back to getting the APC drivable: If you decode and open Scripts.ZAD/Data_Core/Content/Scripts/VehicleGroups.LOL you can add the APC to the unlocked array like so:
unlocked = {
  "EAGLE_R",
  "CLEAVER",
  "TWISTER",
  "TOWMEISTER",
  "COUNTSLASH",
  "CADDY_FAT_CAT",
  "APC"
}

That makes the APC playable without having to replace an existing car. I discovered this while looking for how to change the amount of cars in a race earlier.

Trent, would it be possible to release this as a tweaked ( ready to go file ) a player could put into his C:R game folder?

I know I'm not Trent, but here you go:

VehicleGroups.lol (right click, save link/target as)

CU:NT is in there as well, just replace the one in scripts.ZAD with this.

Edited by: Deamon on Mon, 31/03/2014 - 09:57

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"All prey keep left. Fellow raptors keep up."
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Mr.Deviance's picture
Piledriver
Posts: 744
Submitted: Mon, 31/03/2014 - 13:04

Deamon wrote:
Purple44 wrote:
Trent wrote:
Going back to getting the APC drivable: If you decode and open Scripts.ZAD/Data_Core/Content/Scripts/VehicleGroups.LOL you can add the APC to the unlocked array like so:
unlocked = {
  "EAGLE_R",
  "CLEAVER",
  "TWISTER",
  "TOWMEISTER",
  "COUNTSLASH",
  "CADDY_FAT_CAT",
  "APC"
}

That makes the APC playable without having to replace an existing car. I discovered this while looking for how to change the amount of cars in a race earlier.

Trent, would it be possible to release this as a tweaked ( ready to go file ) a player could put into his C:R game folder?

I know I'm not Trent, but here you go:

VehicleGroups.lol (right click, save link/target as)

CU:NT is in there as well, just replace the one in scripts.ZAD with this.

Hah. What that CU:NT is missing from there is a description that says it's only 10 or 15% done.
It literally has no texture at all. I can't wait to see it when it's fully textured.
One might imagine that it could be the easiest car to get done and reach fully completely status in the shortest time of them all.

Edited by: Mr.Deviance on Mon, 31/03/2014 - 13:09
Deamon's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 306
Submitted: Mon, 31/03/2014 - 13:56

Mr.Deviance wrote:
Hah. What that CU:NT is missing from there is a description that says it's only 10 or 15% done.
It literally has no texture at all. I can't wait to see it when it's fully textured.
One might imagine that it could be the easiest car to get done and reach fully completely status in the shortest time of them all.

You just don't learn do you?

Carmageddon UNlimited Team For all your wrecking needs!
"All prey keep left. Fellow raptors keep up."
TDR2000 MAX-Pack A community add-on pack.

Mr.Deviance's picture
Piledriver
Posts: 744
Submitted: Mon, 31/03/2014 - 13:59

Deamon wrote:
Mr.Deviance wrote:
Hah. What that CU:NT is missing from there is a description that says it's only 10 or 15% done.
It literally has no texture at all. I can't wait to see it when it's fully textured.
One might imagine that it could be the easiest car to get done and reach fully completely status in the shortest time of them all.

You just don't learn do you?

Hmm? I don't get what should I learn exactly?

Edited by: Mr.Deviance on Mon, 31/03/2014 - 14:04
Deamon's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 306
Submitted: Mon, 31/03/2014 - 14:04

Mr.Deviance wrote:
Learn what?

Point proven, thanks.

Carmageddon UNlimited Team For all your wrecking needs!
"All prey keep left. Fellow raptors keep up."
TDR2000 MAX-Pack A community add-on pack.

shane's picture
Community Manager
Stainless
Posts: 1275
Submitted: Mon, 31/03/2014 - 14:05

Let's keep this thread on topic.

Errol's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 962
Submitted: Mon, 31/03/2014 - 14:20

shane wrote:
Let's keep this thread on topic.

Indeed. By which I assume you mean about me.
So.

I continue in my efforts to render models backwards. Here you can see a ROTOM can.

Edited by: Errol on Mon, 31/03/2014 - 14:20

:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
Making C:R mods happen since '14!

Deamon's picture
Cunning Stunt Licker
Kickstarter Backer
Posts: 306
Submitted: Mon, 31/03/2014 - 14:25

shane wrote:
Let's keep this thread on topic.

Ok, I'm sorry ...

I have been using this splash screen for a while now, since I love the Carmageddon logo and logotype..

How to install:

  1. Go here (the above is a resized example)
  2. Right Click the image > Download Original
  3. Go to where you downloaded it, cut/copy splash.png
  4. Go to *Steam*\SteamApps\common\Carmageddon_Reincarnation\Data_Misc\splashscreen
  5. Rename the current splash.png to splash_old.png
  6. Paste the new splash.png
Edited by: Deamon on Mon, 31/03/2014 - 14:27

Carmageddon UNlimited Team For all your wrecking needs!
"All prey keep left. Fellow raptors keep up."
TDR2000 MAX-Pack A community add-on pack.

Trent's picture
I was in the War!
Community VIPKickstarter BackerCompetition Winner
Posts: 2997
Submitted: Mon, 31/03/2014 - 18:04

LOLDecoder v1.4

I have just finished converting UNLUAC from Java to C#, after much hassle. It now has UNLUAC integrated into the main program and does not require Java or JET or anything else except the .NET Framework which should be standard as part of windows these days. You can now also decompile multiple LOL files at once, just select them all and drag them onto LOLDecoder.

Here is the link
http://trent.incarnated.co.uk/downloads/LOLDecoderv1.4.rar

Enjoy!

Edited by: Trent on Mon, 31/03/2014 - 18:23

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