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No love for TDR2000?

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silversurfernhs's picture
Fluffy Bunny
Posts: 27
No love for TDR2000?
#1 Submitted: Sun, 05/06/2011 - 08:28

I'm sorry if this terribly offends someone, but i can't help but ask.

Why no love for TDR2000?

This was the initial game that introduced me to the series, won me over and led me to join the community and convinced me to play the others. My favorite ended up being Carma 2, but the general consensus is that TDR was bad, or a joke... I can understand that Stainless may have dislike the fact that another company went in a different direction with the franchise, but it was much truer to a sequel to C2 than that piece of garbage Clutch.

I may be wrong, but the community seemed just as active - addon content just as diverse and fun.
Max pack is a testament to that.
Driven to Destruction was my favorite website for about a year.

Also i never understood why they got rid of the beta UI in the screenshots, they were way cooler lookin than the final version.

One more thing, what the hell was the deal with the bump mapping option - i know some of the details, like it was proposed to use a matrox card to get the best results with teh bump mapping in dx mode w/ T&L, but now the option never allow enabling and ive never sen screenshots of TDR with bump mapping on... any insights?

PS i know that other guy started a thread too, but i have other questions as well.

Edited by: matt on 14/06/2011 - 18:30 Reason: * Locked thread due to pointless baiting, time for it to die a death. Left read only because some of the early content is noteworthy. *
Cunt's picture
Norman E. Carnage
Posts: 72
Submitted: Mon, 06/06/2011 - 05:01

Does this answer your question?

silversurfernhs's picture
Fluffy Bunny
Posts: 27
Submitted: Mon, 06/06/2011 - 05:15

Cunt wrote:
Does this answer your question?

No, thats one of the things i am asking about.

nobby's picture
Stainless
Stainless
Posts: 777
Submitted: Mon, 06/06/2011 - 10:15

silversurfernhs wrote:
Why no love for TDR2000?

silversurfernhs, as this has now popped up in a couple of threads, I thought I'd chip in.

The reason we don't feel inclined to discuss TDR is mainly because we really think it's an awful game.

There's no sour grapes involved - back in the day, we were given the opportunity to carry on cranking out games in the series, but we asked to take a break from doing so (because Carma1, Spat Pack and Carma2 were developed back-to-back, and we were all exhausted by the time C2 shipped). However, SCi wanted to continue milking their biggest brand (understandably), so they just went off and found someone else to do it. Well, maybe there's a <i>tiny </i>hint of sour grapes - it's hard to forget that after all the blood, sweat and tears we'd put into the first two games, it felt like just a bit of a kick in the danglies to have our baby so casually taken away.

But really, our main gripe was that the resultant sequel both looked horrible and was ghastly to play. It looked and felt like a major retrograde step had been taken by the brand. In our collective opinion. And it seems we weren't alone in that opinion - as it did effectively kill the series off. SCi lost confidence in the title, and after that, a couple of half-hearted efforts to re-boot it failed.

Clearly some die-hard Carma fans, plus those to whom it was their introduction to the brand, may look back on it with some sort of affection. But as this is something of a minority viewpoint, I don't think we should feel obliged to give the game any more of a mention than including it in a list. We'd rather focus on showcasing the past games we developed, of which we're very proud, and look forward to how those can influence our next title in the series.

I was in the war.

Soon's picture
Fluffy Bunny
Posts: 42
Submitted: Mon, 06/06/2011 - 10:55

Carma was a gameplay breakthru when released, TDR's gameplay was "normalized" when compared, there where no "crazy fun" like in Carma, TDR felt more like an arcade game where points matter more than fun (1st and most important reason why the game was not so good), graphics was at most mediciore and physics was not much better and 3 years had gone (2nd reason), cars design was poor compared (3rd reason). i don't need more to say TDR was not a real Carmageddon.

and silversurfernhs, read again http://www.carmageddon.com/history/carmageddon-tdr-2000, this time don't be a dumbass.

silversurfernhs's picture
Fluffy Bunny
Posts: 27
Submitted: Mon, 06/06/2011 - 18:03

nobby wrote:
silversurfernhs wrote:
Why no love for TDR2000?

silversurfernhs, as this has now popped up in a couple of threads, I thought I'd chip in.

The reason we don't feel inclined to discuss TDR is mainly because we really think it's an awful game.

There's no sour grapes involved - back in the day, we were given the opportunity to carry on cranking out games in the series, but we asked to take a break from doing so (because Carma1, Spat Pack and Carma2 were developed back-to-back, and we were all exhausted by the time C2 shipped). However, SCi wanted to continue milking their biggest brand (understandably), so they just went off and found someone else to do it. Well, maybe there's a <i>tiny </i>hint of sour grapes - it's hard to forget that after all the blood, sweat and tears we'd put into the first two games, it felt like just a bit of a kick in the danglies to have our baby so casually taken away.

But really, our main gripe was that the resultant sequel both looked horrible and was ghastly to play. It looked and felt like a major retrograde step had been taken by the brand. In our collective opinion. And it seems we weren't alone in that opinion - as it did effectively kill the series off. SCi lost confidence in the title, and after that, a couple of half-hearted efforts to re-boot it failed.

Clearly some die-hard Carma fans, plus those to whom it was their introduction to the brand, may look back on it with some sort of affection. But as this is something of a minority viewpoint, I don't think we should feel obliged to give the game any more of a mention than including it in a list. We'd rather focus on showcasing the past games we developed, of which we're very proud, and look forward to how those can influence our next title in the series.

That makes a lot of sense, and thank you for taking the time to clear that confusion up for me, and whoever else might have this question.

Soon wrote:
and silversurfernhs, read again http://www.carmageddon.com/history/carmageddon-tdr-2000, this time don't be a dumbass.

Theres no need for that obnoxiousness.

Razor's picture
Piledriver
Community VIPKickstarter BackerModeratorCompetition Winner
Posts: 959
Submitted: Mon, 06/06/2011 - 18:26

You've heard it from Sir. nobby himself, can we stop these TDR2000 threads now?

For all of my Carmageddon stuff visit my site @ http://r.carmajunkies.com
Visit my retro gaming website @ www.retrogameshelf.com

Cunt's picture
Norman E. Carnage
Posts: 72
Submitted: Tue, 07/06/2011 - 04:22

Razor wrote:
can we stop these TDR2000 threads now?

Not for a long-shot. New members will want to ask the same questions. I predict even a year from now having repeat threads like this. It's just how forums work basically and all we can do is get really good at answering the question as quick as possible.

jvoid32's picture
Fluffy Bunny
Posts: 5
Submitted: Tue, 07/06/2011 - 06:18

Let me sum this up in one word... ATARI

Carmageddon-Reincarnation, I can see it now... BANNED IN JAPAN, unless its a TDR....

silversurfernhs's picture
Fluffy Bunny
Posts: 27
Submitted: Tue, 07/06/2011 - 18:06

Cunt wrote:
Not for a long-shot. New members will want to ask the same questions. I predict even a year from now having repeat threads like this. It's just how forums work basically and all we can do is get really good at answering the question as quick as possible.

Which is precisely why there should be a section on at least why. Or someone should update the wiki with a proper explanation.

Deadhart's picture
Piledriver
Posts: 935
Submitted: Tue, 07/06/2011 - 19:33

One thing still makes me confused about that game. It's in post-apo setting, and pretty much stuff in there is trashed but...astill some of the cars look like if they drove fresh off the assembly line...clean and shiny. I'm talking about cars like Husky, Shark, Mecha, The Boss, Knave, and that weird twisted spoof of Electric Blue. I mean, how come that they still look intact?

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