Way back around 2010/11, after the announcement that Stainless had got the IP rights to Carmageddon and were planning a new game in the series, we began to get enthusiastic enquiries from musicians and bands who had happy memories of Carma, and were offering us their music to use.
Back in 2010, while working on the early drafts of ideas for Carmageddon: Reincarnation, we got the news that an ex-colleague of ours – Russell Hughes, known to us all as Rusk – had passed away suddenly.
Back in 1996 when Carmageddon was in development, it was decided that we’d give the player the choice of two cars to select at the start of the game. One would be a lighter, softer and faster car, the other heavier, better armoured but less nippy.
We have a short but significunt update for you today… with some news and pics of progress on my beloved Siamese Dream! As you’ll know from the various updates and progress reports, extensive work on the final stages of the in-game renderer have continued to frustrate our wishes to get you some juicy in-game stuff to see.
“Carma, Carma, whatcha gonna do? Whatcha gonna do when they come for you?” Well, first I’m going to handbrake turn to face them, then I’ll floor it and ram this massive spike right through their… Yes, it’s time to meet the New Cops, head on!
So here we are again, and I have to say it’s an exciting time here in the Carma Cave! Not only as I’m revealing the final drawings of the amazing Siamese Dream, but also because I can make another cool announcement... Doug’s BACK!
I might as well have a standard Apology Notice that’s attached to the beginning of every one of our blogs… The problem we constantly find here at Carma Towers is that we’re all always working on the game, and it’s rare that we really have time to sit back and write about it...
Hey there Carmafans! nobbles here, back with another revealing glimpse into the progress towards a new Carmageddon (and about bloody time, I hear you cry). Hopefully this month's opening update will give you all plenty to discuss, and we look forward to getting your feedback in the forums.
Hi there folks. As the Christmas season kicks in, our thoughts inevitably turn to giving, and so with the spirit of charity coursing through my being I've cobbled together a quick blog. It's all down to the season of goodwill and all that, and in no way aimed at stopping Sim from kicking me in the nethers every time I pass her desk to remind me I promised an end of November blog in the last update a couple of weeks ago that I then FAILED TO DELIVER.