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by Simista on 06/12/2013
Remember the “Brand on the Pun” competition we did a while back? Well, our winners were chosen and their poster designs joined the spoof advertising posters queued up in our dev tasks list. Their day finally came when Sim and nobby had the time allocated to work on them.
by nobby on 08/11/2013
Back in 1996 when Carmageddon was in development, it was decided that we’d give the player the choice of two cars to select at the start of the game. One would be a lighter, softer and faster car, the other heavier, better armoured but less nippy.
by Simista on 25/10/2013
Just thought I would share a little bit of good news on development side of things and also share something funny that happened during the week… Little Bit of THIS – Mega Virtual Texturing News
by Simista on 20/09/2013
Boy, have we got something juicy (but not Jones!) to show you today. Want to see some teats sway? You’re in the right place! Our artists have been busy modelling and mapping the bovine
genome geometry, and today I’m going to show you what they have been up to at the animation stage!
by nobby on 06/09/2013
We have a short but significunt update for you today… with some news and pics of progress on my beloved Siamese Dream! As you’ll know from the various updates and progress reports, extensive work on the final stages of the in-game renderer have continued to frustrate our wishes to get you some juicy in-game stuff to see.