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by Simista on 31/12/2013
And a wazzing great welcome to the last update of 2013!! As promised (in my last update) we are going out with A BANG! But first I’d just like to say a BIG THANK YOU for your support over the course of the whole past year, you have all been waiting so patiently to see some in-game stuffs… and your wait has finally come to an end! YAY!!
by Simista on 20/12/2013
Welcome the Christmas 2013 update! YAY Boy have we got some stuff for you today – it’s like getting one big present and then being told you have more presents to come!
by Simista on 06/12/2013
Remember the “Brand on the Pun” competition we did a while back? Well, our winners were chosen and their poster designs joined the spoof advertising posters queued up in our dev tasks list. Their day finally came when Sim and nobby had the time allocated to work on them.
by nobby on 08/11/2013
Back in 1996 when Carmageddon was in development, it was decided that we’d give the player the choice of two cars to select at the start of the game. One would be a lighter, softer and faster car, the other heavier, better armoured but less nippy.
by Simista on 25/10/2013
Just thought I would share a little bit of good news on development side of things and also share something funny that happened during the week… Little Bit of THIS – Mega Virtual Texturing News